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# dimanche 11 décembre 2022 20:49
HUMANKIND V1.19.3556-S10, RELEASE (64-bit Standalone, build: 265944)

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20:49:16:902 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:906 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:909 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:911 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:914 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:917 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:921 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:924 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:927 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:930 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:933 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:936 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:940 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:943 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:945 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:948 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:952 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:955 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:958 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:961 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:964 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:967 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:971 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:974 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:977 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:980 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:983 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:986 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:989 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:993 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:995 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:16:998 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:001 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:005 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:008 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:011 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:013 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:016 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:020 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:023 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:026 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:029 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:032 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:035 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:038 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:042 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:044 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:047 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:050 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:053 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:057 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:060 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:063 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:065 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:068 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:072 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:075 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:079 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:082 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:085 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:088 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:092 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:095 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:098 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:101 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:104 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:108 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:110 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:113 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:116 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:120 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:124 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:128 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:131 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:134 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:138 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:142 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:145 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:148 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:151 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:155 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:159 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:161 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:164 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:168 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:171 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:175 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:179 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:181 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:185 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:188 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:192 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:195 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:198 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:201 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:205 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:208 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:212 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:215 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:218 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:221 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:225 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:228 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:231 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:234 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:237 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:241 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:244 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:247 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:250 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:253 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:257 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:260 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:263 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:266 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:269 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:273 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:276 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:279 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:282 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:285 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:289 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:293 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:296 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:299 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:301 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:305 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:309 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:312 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:315 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:318 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:322 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:325 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:329 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:332 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:334 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:337 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:341 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:344 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:347 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:350 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:353 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:356 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:360 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:363 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:366 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:369 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:373 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:377 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:380 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:384 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:388 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:394 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:397 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:401 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:403 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:407 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:411 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:417 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:421 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:425 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:430 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:434 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:439 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:442 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:446 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:449 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:453 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:456 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:459 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:462 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:465 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:469 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:472 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:475 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:478 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:481 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:485 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:488 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:491 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:494 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:497 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:500 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:503 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:507 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:510 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:513 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:516 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:519 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:522 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:526 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:529 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:532 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:535 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:539 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:542 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:545 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:548 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:552 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:555 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:558 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:561 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:564 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:568 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:571 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:574 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:577 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:580 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:584 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:587 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:590 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:593 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:596 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:599 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:603 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:606 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:609 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:612 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:615 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:620 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:625 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:630 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:633 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:637 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:642 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:647 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:652 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:656 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:661 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:665 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:669 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:674 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:678 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:682 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:684 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:688 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:692 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:695 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:698 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:701 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:704 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:708 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:711 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:714 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:717 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:720 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:723 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:727 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:730 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:733 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:736 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:739 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:743 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:746 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:749 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:752 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:755 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:758 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:762 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:765 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:768 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:771 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:774 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:778 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:781 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:784 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:787 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:790 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:793 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:797 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:800 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:803 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:806 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:810 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:814 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:818 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:821 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:825 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:828 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:831 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:835 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:838 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:841 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:845 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:848 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:851 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:855 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:858 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:862 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:865 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:868 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:871 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:875 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:879 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:882 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:885 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:888 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:891 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:895 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:898 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:901 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:904 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:907 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:911 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:914 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:917 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:921 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:924 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:927 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:931 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:934 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:937 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:940 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:943 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:946 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:950 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:953 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:956 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:959 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:962 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:965 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:969 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:972 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:975 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:978 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:982 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:985 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:990 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:994 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:17:999 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:002 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:005 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:008 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:011 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:015 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:018 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:021 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:024 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:027 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:030 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:034 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:037 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:040 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:043 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:046 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:050 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:053 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:056 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:059 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:061 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:064 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:068 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:072 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:075 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:078 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:082 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:085 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:088 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:092 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:095 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:098 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:101 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:103 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:107 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:110 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:113 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:117 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:120 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:123 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:126 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:130 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:133 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:136 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:139 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:142 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:146 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:149 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:153 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:156 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:159 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:162 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:165 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:169 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:172 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:175 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:179 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:182 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:185 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:188 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:191 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:195 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:199 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:202 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:205 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:208 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:211 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:215 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:218 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:221 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:224 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:227 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:231 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:234 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:237 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:240 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:243 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:246 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:249 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:253 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:255 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:258 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:262 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:265 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:268 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:271 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:274 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:277 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:281 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:284 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:287 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:290 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:293 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:297 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:301 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:304 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:307 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:311 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:314 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:318 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:321 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:324 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:328 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:330 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:334 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:337 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:340 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:344 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:348 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:351 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:354 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:357 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:361 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:364 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:367 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:370 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:373 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:376 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:381 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:385 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:389 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:395 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:400 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:404 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:408 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:413 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:417 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:421 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:425 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:429 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:434 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:438 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:443 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:447 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:451 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:456 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:460 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:463 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:467 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:470 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:473 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:476 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:479 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:482 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:485 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:488 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:492 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:495 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:498 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:501 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:504 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:507 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:511 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:514 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:517 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:519 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:523 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:526 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:529 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:533 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:536 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:539 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:542 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:545 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:548 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:552 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:555 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:558 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:561 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:564 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:568 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:571 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:574 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:578 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:581 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:585 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:589 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:593 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:597 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:602 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:607 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:611 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:616 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:620 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:624 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:629 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:633 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:638 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:642 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:646 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:651 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:655 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:659 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:662 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:665 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:668 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:671 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:675 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:678 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:681 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:684 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:687 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:690 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:694 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:697 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:701 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:704 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:707 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:710 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:713 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:716 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:720 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:723 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:726 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:729 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:732 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:735 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:738 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:741 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:744 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:747 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:751 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:755 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:758 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:762 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:764 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:767 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:771 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:774 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:777 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:781 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:784 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:787 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:792 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:796 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:800 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:804 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:809 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:813 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:818 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:822 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:826 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:830 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:835 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:839 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:844 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:848 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:851 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:854 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:857 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:860 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:864 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:866 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:869 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:873 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:876 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:880 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:883 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:886 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:889 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:892 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:896 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:899 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:902 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:905 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:908 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:911 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:915 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:918 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:921 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:924 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:927 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:930 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:933 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:936 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:939 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:942 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:946 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:949 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:952 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:955 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:958 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:961 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:965 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:969 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:973 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:978 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:982 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:986 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:989 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:992 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:995 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:18:999 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:002 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:005 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:008 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:011 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:015 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:018 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:021 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:024 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:027 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:031 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:034 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:037 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:040 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:043 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:046 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:050 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:053 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:057 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:059 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:062 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:066 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:069 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:072 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:075 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:078 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:081 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:085 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:089 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:092 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:095 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:098 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:101 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:105 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:108 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:111 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:114 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:117 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:120 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:123 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:126 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:129 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:133 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:136 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:139 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:142 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

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