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# dimanche 11 décembre 2022 20:49
HUMANKIND V1.19.3556-S10, RELEASE (64-bit Standalone, build: 265944)

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20:49:08:078 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:082 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:085 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:088 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:091 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:094 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:098 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:101 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:103 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:106 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:108 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:112 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:115 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:118 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:121 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:124 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:126 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:130 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:133 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:136 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:139 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:141 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:144 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:148 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:151 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:154 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:157 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:160 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:164 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:167 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:169 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:172 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:175 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:178 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:181 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:184 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:187 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:190 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:192 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:195 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:199 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:202 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:204 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:207 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:210 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:213 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:216 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:219 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:222 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:225 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:228 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:231 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:234 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:237 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:239 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:242 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:245 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:249 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:252 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:254 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:257 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:260 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:263 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:267 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:270 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:272 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:275 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:278 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:282 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:285 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:288 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:291 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:293 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:297 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:300 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:303 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:306 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:309 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:312 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:316 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:319 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:322 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:324 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:327 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:331 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:334 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:337 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:340 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:342 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:346 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:349 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:352 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:355 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:358 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:361 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:364 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:368 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:370 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:373 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:376 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:379 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:383 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:386 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:388 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:391 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:394 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:397 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:400 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:403 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:406 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:409 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:412 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:416 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:419 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:422 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:425 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:428 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:432 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:435 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:437 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:440 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:443 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:447 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:450 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:453 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:455 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:458 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:461 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:464 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:468 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:470 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:473 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:476 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:479 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:483 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:486 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:488 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:491 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:494 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:497 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:500 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:503 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:506 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:509 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:511 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:515 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:518 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:521 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:524 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:526 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:529 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:533 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:536 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:539 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:542 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:544 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:548 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:550 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:553 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:556 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:559 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:561 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:565 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:568 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:571 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:573 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:576 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:579 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:582 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:585 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:588 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:591 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:594 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:597 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:600 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:603 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:605 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:608 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:611 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:614 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:617 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:620 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:623 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:626 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:628 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:632 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:635 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:638 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:641 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:642 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:645 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:649 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:652 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:654 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:658 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:661 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:663 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:667 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:670 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:672 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:675 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:678 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:681 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:684 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:687 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:689 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:692 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:694 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:698 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:701 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:704 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:707 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:710 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:712 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:716 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:719 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:722 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:724 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:727 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:730 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:733 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:736 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:739 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:742 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:745 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:748 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:752 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:754 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:757 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:760 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:763 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:766 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:769 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:772 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:775 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:777 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:780 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:783 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:786 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:789 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:792 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:794 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:797 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:800 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:803 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:807 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:809 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:811 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:814 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:817 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:820 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:823 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:826 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:829 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:832 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:835 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:838 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:840 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:843 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:846 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:849 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:853 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:857 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:861 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:863 None
[Localization] Unknown key '%AmbushAtName'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:49:08:863 None
[Localization] Unknown key '%AmbushAtName'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:49:08:863 None
[Localization] Unknown key '%AmbushAtName'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:49:08:863 None
[Localization] Unknown key '%AmbushAtName'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:49:08:865 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:869 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:873 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:876 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:879 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:882 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:886 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:890 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:893 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:897 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:900 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:903 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:906 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:910 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:913 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:916 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:919 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:922 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:925 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:929 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:932 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:934 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:937 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:941 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:944 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:947 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:950 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:953 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:956 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:960 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:964 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:967 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:970 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:973 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:976 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:980 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:983 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:987 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:989 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:993 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:08:998 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:001 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:004 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:007 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:011 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:014 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:017 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:020 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:022 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:025 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:029 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:032 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:035 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:038 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:041 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:045 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:048 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:051 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:055 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:057 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:061 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:065 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:068 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:072 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:075 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:078 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:081 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:085 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:088 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:091 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:094 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:097 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:101 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:104 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:107 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:110 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:113 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:117 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:120 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:123 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:126 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:129 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:133 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:136 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:139 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:142 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:145 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:148 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:152 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:155 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:158 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:161 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:164 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:168 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:171 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:174 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:177 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:180 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:184 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:187 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:190 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:193 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:196 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:199 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:203 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:206 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:209 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:212 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:215 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:219 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:222 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:225 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:228 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:231 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:234 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:237 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:241 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:244 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:247 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:251 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:253 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:257 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:260 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:262 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:266 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:269 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:272 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:275 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:278 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:282 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:285 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:289 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:291 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:294 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:297 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:313 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:316 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:319 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:324 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:328 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:332 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:335 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:338 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:342 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:345 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:350 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:354 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:357 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:361 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:364 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:369 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:372 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:376 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:379 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:384 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:387 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:390 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:394 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:398 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:402 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:405 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:409 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:412 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:416 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:420 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:423 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:427 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:430 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:434 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:436 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:439 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:443 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:447 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:450 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:453 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:456 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:460 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:464 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:468 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:471 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:474 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:478 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:482 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:485 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:488 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:492 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:496 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:501 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:505 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:508 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:511 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:514 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:518 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:521 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:524 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:527 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:531 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:534 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:538 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:541 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:544 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:548 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:551 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:554 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:557 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:560 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:564 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:567 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:570 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:573 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:576 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:580 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:583 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:587 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:590 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:593 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:597 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:600 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:603 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:607 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:610 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:613 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:616 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:621 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:624 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:627 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:630 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:633 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:637 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:640 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:643 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:647 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:650 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:653 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:657 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:660 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:664 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:668 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:671 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:674 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:678 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:681 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:685 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:689 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:692 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:696 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:783 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:787 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:791 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:794 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:798 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:801 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:805 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:814 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:818 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:822 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:825 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:828 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:832 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:835 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:839 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:842 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:845 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:849 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:852 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:856 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:859 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:863 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:866 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:871 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:874 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:877 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:880 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:884 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:887 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:891 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:894 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:898 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:901 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:905 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:908 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:912 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:915 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:920 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:923 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:926 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:930 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:934 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:937 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:940 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:944 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:947 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:951 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:955 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:958 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:961 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:965 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:968 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:972 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:975 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:978 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:982 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:985 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:988 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:991 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:995 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:09:999 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:002 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:006 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:009 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:012 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:016 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:020 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:023 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:026 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:030 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:034 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:038 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:042 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:045 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:049 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:052 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:055 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:058 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:061 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:065 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:068 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:072 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:075 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:079 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:083 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:087 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:090 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:093 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:096 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:100 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:104 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:107 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:110 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:114 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:117 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:122 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:125 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:128 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:132 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:135 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:138 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:141 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:144 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:148 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:152 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:155 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:158 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:162 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:165 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:170 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:174 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:177 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:180 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:184 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:188 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:191 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:194 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:198 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:201 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:205 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:207 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:211 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:215 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:219 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:223 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:226 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:229 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:233 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:237 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:240 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:243 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:247 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:250 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:255 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:257 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:260 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:264 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:267 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:271 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:274 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:277 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:281 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:284 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:288 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:291 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:294 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:299 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:302 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:306 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:309 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:312 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:316 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:319 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:323 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:326 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:330 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:10:333 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

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