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# dimanche 11 décembre 2022 20:49
HUMANKIND V1.19.3556-S10, RELEASE (64-bit Standalone, build: 265944)

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20:49:19:146 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:150 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:154 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:157 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:159 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:162 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:166 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:169 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:172 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:176 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:178 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:182 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:185 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:188 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:191 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:194 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:198 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:201 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:204 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:207 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:210 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:213 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:217 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:220 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:223 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:226 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:229 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:232 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:236 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:239 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:242 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:245 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:248 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:252 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:254 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:258 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:261 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:264 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:267 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:270 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:273 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:276 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:279 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:283 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:286 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:289 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:292 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:295 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:298 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:302 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:305 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:308 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:311 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:314 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:317 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:320 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:324 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:327 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:330 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:333 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:336 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:340 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:342 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:345 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:349 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:352 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:355 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:358 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:361 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:364 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:368 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:371 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:374 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:377 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:380 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:383 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:387 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:390 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:393 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:396 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:399 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:402 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:405 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:409 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:411 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:414 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:418 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:421 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:424 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:427 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:430 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:433 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:436 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:440 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:443 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:446 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:449 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:453 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:456 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:460 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:463 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:466 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:469 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:472 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:476 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:479 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:482 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:485 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:489 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:492 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:495 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:498 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:501 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:504 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:508 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:511 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:514 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:517 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:520 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:523 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:526 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:529 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:532 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:535 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:539 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:542 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:545 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:548 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:551 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:555 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:558 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:562 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:565 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:569 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:572 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:575 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:578 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:581 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:585 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:588 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:592 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:594 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:597 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:601 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:604 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:607 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:610 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:613 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:616 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:620 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:623 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:626 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:629 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:632 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:635 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:638 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:642 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:645 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:648 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:651 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:654 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:657 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:660 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:663 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:667 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:670 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:673 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:675 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:678 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:681 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:684 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:687 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:691 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:693 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:696 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:699 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:703 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:706 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:709 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:712 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:714 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:718 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:721 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:725 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:727 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:730 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:733 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:737 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:740 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:743 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:746 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:748 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:752 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:755 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:758 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:761 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:764 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:767 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:770 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:773 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:776 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:779 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:782 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:786 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:789 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:793 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:796 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:797 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:801 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:804 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:808 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:810 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:813 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:816 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:819 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:822 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:825 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:828 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:831 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:834 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:837 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:840 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:843 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:846 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:849 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:853 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:856 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:859 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:862 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:864 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:868 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:871 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:874 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:877 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:880 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:883 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:886 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:889 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:892 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:895 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:898 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:901 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:904 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:907 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:910 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:913 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:916 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:919 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:922 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:925 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:928 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:933 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:936 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:939 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:942 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:945 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:948 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:951 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:954 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:957 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:961 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:964 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:966 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:970 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:973 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:976 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:979 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:981 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:984 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:987 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:991 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:994 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:19:997 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:000 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:003 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:006 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:009 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:012 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:015 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:018 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:021 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:025 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:028 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:031 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:034 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:037 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:041 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:044 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:047 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:049 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:052 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:055 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:059 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:062 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:064 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:067 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:071 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:075 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:079 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:082 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:085 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:088 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:091 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:094 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:097 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:100 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:103 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:106 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:110 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:113 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:115 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:118 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:121 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:125 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:128 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:131 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:133 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:136 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:140 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:143 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:146 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:148 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:151 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:154 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:157 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:160 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:163 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:166 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:169 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:172 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:175 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:178 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:181 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:184 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:187 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:191 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:194 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:197 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:200 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:202 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:205 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:209 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:212 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:215 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:218 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:221 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:224 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:228 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:231 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:233 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:236 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:240 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:243 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:246 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:249 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:252 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:255 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:259 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:262 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:264 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:267 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:270 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:273 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:277 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:280 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:282 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:285 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:288 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:292 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:295 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:298 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:301 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:303 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:307 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:310 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:313 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:316 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:318 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:321 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:325 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:328 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:331 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:334 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:336 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:339 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:343 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:346 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:349 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:351 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:354 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:358 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:361 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:364 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:366 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:369 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:372 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:376 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:379 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:382 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:384 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:387 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:391 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:394 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:397 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:399 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:402 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:405 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:409 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:412 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:415 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:417 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:420 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:423 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:426 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:429 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:432 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:435 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:438 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:441 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:444 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:447 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:450 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:452 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:455 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:458 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:461 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:464 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:467 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:470 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:473 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:476 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:479 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:482 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:485 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:487 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:491 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:494 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:498 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:501 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:503 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:507 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:510 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:513 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:517 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:519 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:522 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:525 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:528 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:531 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:533 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:536 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:539 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:543 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:546 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:548 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:551 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:554 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:557 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:561 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:564 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:567 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:570 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:573 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:576 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:579 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:582 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:585 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:588 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:591 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:594 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:597 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:600 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:603 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:605 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:608 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:612 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:615 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:629 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:631 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:634 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:637 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:640 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:644 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:647 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:650 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:652 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:655 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:659 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:662 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:665 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:668 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:671 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:674 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:678 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:681 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:684 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:686 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:689 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:692 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:696 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:699 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:702 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:704 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:708 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:711 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:714 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:717 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:720 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:723 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:726 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:729 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:732 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:735 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:738 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:741 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:744 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:747 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:750 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:753 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:756 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:759 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:762 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:765 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:768 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:771 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:773 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:777 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:780 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:783 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:785 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:788 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:791 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:795 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:798 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:800 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:803 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:806 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:809 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:812 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:815 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:818 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:821 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:824 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:828 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:831 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:834 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:837 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:840 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:843 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:846 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:849 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:852 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:855 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:858 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:861 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:864 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:867 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:870 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:873 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:876 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:879 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:882 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:885 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:888 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:891 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:894 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:897 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:900 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:903 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:906 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:909 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:912 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:915 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:918 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:921 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:924 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:927 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:930 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:933 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:936 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:939 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:941 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:945 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:948 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:951 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:954 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:956 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:959 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:963 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:966 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:969 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:972 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:976 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:980 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:985 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:989 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:993 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:20:997 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:001 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:005 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:009 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:012 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:015 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:018 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:022 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:026 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:030 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:033 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:037 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:041 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:044 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:047 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:050 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:053 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:057 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:060 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:063 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:066 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:069 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:073 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:076 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:079 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:082 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:085 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:088 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:091 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:095 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:098 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:101 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:105 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:108 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:111 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:115 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:117 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:120 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:124 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:127 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:130 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:133 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:136 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:139 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:143 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:146 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:149 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:152 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:155 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:158 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:161 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:164 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:167 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:170 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:174 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:178 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:182 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:185 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:187 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:191 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:194 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:198 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:201 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:204 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:207 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:211 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:214 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:217 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:220 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

20:49:21:223 None
Object reference not set to an instance of an object

    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
    Amplitude.Mercury.Simulation.PathfindContext:.ctor(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.PathfindContext:GetArmyPathfindContextForWorld(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetReachableRetreatDestinations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.Battle:GetRetreatFailureFlags(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.Data.Battle:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:SynchronizeBattle(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Interop.AI.BattleSnapshot:Synchronize()
    Amplitude.Mercury.Interop.AI.Snapshots:Synchronize()
    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.AI.AIController:SynchronizeData()
    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
    Amplitude.Mercury.AI.AIController:LateUpdate()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

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