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# zaterdag 8 oktober 2022 18:35
HUMANKIND V1.15.2767-S10, RELEASE (64-bit Standalone, build: 239948)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

18:35:46:560 None
Waiting for scene (#0, name: 'Mercury (Main)') to be loaded...

    Amplitude.Framework.Application+d__117:MoveNext()

18:35:46:717 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:46:717 None
Scene (#0, name: 'Mercury (Main)') has been loaded.

    Amplitude.Framework.Application+d__117:MoveNext()

18:35:46:719 None
Amplitude.Framework version 2.7.25+54a25e7e80.

    Amplitude.Framework.Application:OnApplicationStarting()

18:35:46:719 None
Starting the application, version is V1.15.2767-S10, RELEASE (64-bit Standalone, build: 239948)...

    Amplitude.Framework.Application:OnApplicationStarting()

18:35:46:719 None
Multiplayer cross-compatibility version is 373b3f61910e09b34599a2fe8054709a.

    Amplitude.Mercury.Application:OnApplicationStarting()

18:35:47:771 None
Parsing the command line arguments...

    Amplitude.Mercury.Application+d__11:MoveNext()

18:35:47:790 None
Loading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind/Registry.xml'...

    Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:47:805 None
Registry file 'D:\Documents\Humankind\Registry.xml' does not exist.

    Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:48:028 None
Loading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

18:35:48:247 None
AssetDatabase.Load GraphicsLowLevel

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

18:35:48:382 None
AssetProvider 'instancingandfx.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:48:390 None
AssetProvider 'mercury.data.shared.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:48:432 None
Loading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

18:35:48:509 None
Loading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

18:35:48:871 None
Steamworks successfully initialized.

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__25:MoveNext()

18:35:48:873 None
Using digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

    Amplitude.Framework.Application+d__105:MoveNext()

18:35:48:914 None
Using digital distribution credentials: 'Turtly', 0x0110000102257c2c, Steam.

    Amplitude.Framework.Application+d__105:MoveNext()

18:35:48:914 None
Using digital distribution current game language: 'english'.

    Amplitude.Framework.Application+d__105:MoveNext()

18:35:48:916 None
Operation was queued without a running storage thread. Executing the operation immediately.

    Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

18:35:48:936 None
Operation was queued without a running storage thread. Executing the operation immediately.

    Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

18:35:49:375 None
Simulation: Entity contract count: 37 / 63.

    Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

18:35:49:396 None
Initializing the Wwise sound engine...

    Amplitude.Wwise.Audio.AudioManager+d__45:MoveNext()

18:35:49:413 None
Sound engine initialized.

    Amplitude.Wwise.Audio.AudioManager+d__45:MoveNext()

18:35:49:429 None
Loading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:35:49:456 None
Loading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:35:49:457 None
Loading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:35:49:596 None
AssetDatabase.Load Audio

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

18:35:49:974 None
AssetProvider 'mercury.data.audio.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:50:258 None
AssetProvider 'lipsyncdata.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:50:296 None
Loading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:35:50:417 None
Loading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:35:50:417 None
Loading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:35:50:417 None
Loading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:35:50:425 None
Loading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:35:50:426 None
Loading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:35:50:427 None
Loading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:35:50:470 None
Changing display settings to 3440x1440 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

18:35:50:471 None
... switching to 3440x1440 (0) (fullscreen: True, FullScreenWindow)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

18:35:50:583 None
AssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:50:590 None
Storage thread started.

    Amplitude.Framework.Storage.StorageThread:StartThread()

18:35:50:594 None
Steamworks successfully initialized.

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__15:MoveNext()

18:35:50:700 None
Scanning assemblies for subclasses of Message...

    Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

18:35:50:724 None
Changing display settings to 3440x1440 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

18:35:50:724 None
... switching to 3440x1440 (0) (fullscreen: True, FullScreenWindow)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

18:35:50:729 None
Mounting complete

    Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

18:35:50:731 None
Converting 'english' to iso 'en-US'.

    Amplitude.Mercury.Interop.LocalizationManager+d__6:MoveNext()

18:35:50:748 None
Scanned 132 assemblies in 45 milliseconds.

    Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

18:35:50:800 None
AssetProvider 'en-us-localization.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:51:153 None
The database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

18:35:51:153 None
Discarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

18:35:51:164 None
Discarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

18:35:51:166 None
Discarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

18:35:51:167 None
Discarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

18:35:51:189 None
RequestEncryptedAppTicket is completed with result : k_EResultOK

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__18_0(System.Reflection.RuntimeParameterInfo)

18:35:51:231 None
Start play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

    Amplitude.Mercury.Application+d__53:MoveNext()

18:35:51:252 None
No downloadable content was found.

    Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

18:35:51:253 None
No activated downloadable content was found.

    Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

18:35:51:730 None
AssetDatabase.Load GraphicsFont

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

18:35:51:737 None
AssetProvider 'mercury.data.ui.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:51:739 None
AssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:51:975 None
AssetDatabase.Load UILowLevel

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

18:35:52:027 None
AssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:52:129 UI Steam
[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1015 collisionFreeHashSetSize

    Amplitude.UI.UIMaterialCollection:Load()
    Amplitude.UI.UIMaterialCollection:Load()
    Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
    Amplitude.UI.Renderers.UIRenderingManager:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIView:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviour:OnEnable()

18:35:52:246 None
AssetDatabase.Load UIData

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

18:35:52:301 None
AssetProvider 'ui_textures.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:53:057 None
Creating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

    Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:53:061 None
Creating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

    Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:53:084 None
Loading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

18:35:53:088 None
The audio manager is ready.

    Amplitude.Wwise.Audio.AudioManager+d__45:MoveNext()

18:35:53:330 UI Steam
[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

    Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
    Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
    Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITexture:GetAsset()
    Amplitude.Mercury.LoadingScreen_Background:LoadTexture(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.LoadingScreen_Background:LoadNextBackground(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.LoadingScreen:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviour:OnEnable()
    UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.UIManager+d__48:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:53:547 None
Cannot get statistic (name: 'StatAllArtificialWonderBuiltCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

18:35:53:554 UI Steam
[UI] Resolution initialized to 3440x1440

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:35:57:767 None
End play movie Movies/AMPLITUDE Studios.webm

    Amplitude.Mercury.Application+d__53:MoveNext()

18:35:57:878 None
AssetDatabase.Load Avatar

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

18:35:57:940 None
AssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:57:948 None
AssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:58:034 None
AssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:58:044 None
AssetProvider 'outgameviews.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:35:58:214 None
Parsing the command line arguments...

    Amplitude.Mercury.Application+d__10:MoveNext()

18:35:58:216 None
[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

    Amplitude.Mercury.Application:StartAnalytics()

18:35:58:219 None
[Analytics] Starting Analytics Public Session with user_id 76561197996276780 ; gamecode 1124300 ; platformID 1 ; application_version V1.15.2767-S10, RELEASE (64-bit Standalone, build: 239948); sessionId d0140f1d0e2a448f998b514d75b3738f

    Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

18:35:58:396 None
Enumerating Mod.io files...

    Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

18:35:58:604 None
--Enumerating Mod.io files ended

    Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

18:35:58:605 None
Runtime configuration is null or empty; using the default module 'project mercury' as new configuration.

    Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()

18:35:58:612 None
Loading runtime module 'project mercury', 'Project Mercury'...

    Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()

18:35:58:780 None
AssetProvider 'mercurydatabases.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:00:922 None
The database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

18:36:00:922 None
The database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_City_Superstitious_Era5Medium' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

18:36:00:922 None
The database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

18:36:00:945 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

18:36:00:945 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

18:36:00:945 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingUIShowNewContentPip' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

18:36:01:747 None
Spent 3,1328186 second(s) loading 1 module plugin(s).

    Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()

18:36:01:783 None
Application started.

    Amplitude.Mercury.Application:OnApplicationStarted()

18:36:03:308 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:36:03:309 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:36:03:309 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:36:03:381 None
Descriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:381 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:382 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:383 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:384 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:384 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:384 None
Descriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:384 None
Descriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Descriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Descriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Descriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:387 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:388 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:389 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:390 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:390 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:390 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:390 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:390 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:390 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:390 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:391 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:396 None
Descriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:396 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:396 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:396 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:396 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:396 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:396 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:396 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:396 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:396 None
Descriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:396 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:397 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:397 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:397 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:397 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:397 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:397 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:399 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:399 None
Descriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:402 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:414 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:414 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:415 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:415 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:415 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:416 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:420 None
[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:420 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:03:443 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddEmpireBattleAbility:Localize(System.Reflection.RuntimeParameterInfo)

18:36:04:051 UI Steam
[UI] Start loading out-game windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:12:965 None
AssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

18:36:12:971 None
AssetProvider 'automation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:12:978 None
AssetProvider 'fxartist.heavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:13:881 None
AssetProvider 'fxartist.light.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:14:474 None
AssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:14:568 None
AssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:15:889 None
AssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:15:893 None
AssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:16:882 None
AssetProvider 'mercury.data.units.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:16:883 None
AssetProvider 'scenario.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:16:885 None
AssetProvider 'terrain.exploration.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:16:887 None
AssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:16:898 None
AssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:16:905 None
AssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:16:959 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:36:16:960 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:36:17:034 None
%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:36:17:044 UI Steam
[UI] Finished loading out-game windows windows in 12,8 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:36:17:058 UI Steam
[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

    Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
    Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
    Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UITexture:GetAsset()
    Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.Renderers.UIImage:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:17:989 None
In Amplitude/Ramp Avatar Body Implementation from Amplitude/Ramp Avatar Body:_ALBEDOMAP, _ALPHATEST_ON, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_BODY

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:36:17:991 None
In Amplitude/Ramp Avatar HEAD Implementation from Amplitude/Ramp Avatar HEAD:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_HEAD

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:36:17:992 None
In Amplitude/Particles/FxUber Implementation from Amplitude/Particles/FxUber:_ALPHAPREMULTIPLY_ON

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:36:18:019 None
In Amplitude/Ramp Avatar Costume Implementation from Amplitude/Ramp Avatar Costume:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_COSTUME

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:36:18:026 None
In Amplitude/Ramp Avatar Hair Implementation from Amplitude/Ramp Avatar Hair:_NORMALMAP, _SUBMATCLASS_HAIR

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:36:18:386 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)

18:36:18:798 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:36:19:088 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:40:52:630 UI Steam
[UI] Start loading in-game windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:52:647 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

18:40:52:658 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:52:658 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

18:40:52:678 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

18:40:52:902 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

18:40:52:907 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

18:40:52:910 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

18:40:52:920 None
[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

    Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

18:40:53:288 None
%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:53:669 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

18:40:53:686 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:686 None
FactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:856 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:857 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:858 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:40:53:862 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:40:53:862 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:40:53:862 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:40:53:881 None
Initializing order policies...

    Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

18:40:53:913 None
%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:54:431 None
%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:54:475 None
%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:54:530 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:54:618 None
%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:54:727 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:54:728 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:54:762 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:54:834 None
%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:54:834 None
%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:54:848 None
%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:54:848 None
%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:55:010 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:40:55:010 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:40:55:010 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:40:55:010 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:40:55:010 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:40:55:010 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:40:55:010 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:40:55:021 None
Descriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:021 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:021 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:021 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:023 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:023 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:023 None
Descriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:023 None
Descriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Descriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Descriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Descriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:025 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:026 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:026 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:026 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:026 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:026 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:026 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:026 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:026 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:027 None
Descriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:029 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:029 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:029 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:029 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:029 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:029 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:029 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:030 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:035 None
Descriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:035 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:035 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:035 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:035 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:035 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:035 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:035 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:035 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:035 None
Descriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:036 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:036 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:036 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:036 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:036 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:036 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:037 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:039 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:039 None
Descriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:041 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:042 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a NarrativeEvent and a Extension. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:042 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:042 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a UnitClass and a Unit. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:042 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:042 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:042 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:042 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:042 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a StatusCategory and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:042 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:042 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:042 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:043 None
[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a StatusCategory and a BattleAbility. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:043 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:043 None
[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:043 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:55:377 None
%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:55:731 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

18:40:57:117 None
%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:57:123 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__4:MoveNext()

18:40:57:123 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

18:40:57:158 None
%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:40:57:289 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

18:40:57:293 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

18:40:57:492 UI Steam
[UI] Finished loading in-game windows windows in 4,1 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:40:58:046 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

18:40:58:047 None
Loading AI save: auto-save 384.AI.bin

    Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

18:40:58:102 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

18:40:59:512 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:40:59:774 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:40:59:839 None
In Amplitude/EdgeOfTheWorldParticleRender Implementation from Amplitude/EdgeOfTheWorldParticleRender:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:41:00:855 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:07:447 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

18:41:07:447 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationCameraController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationCursorController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationBattleController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:511 None
Amplitude.Mercury.Presentation.PresentationTutorialController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:512 None
Amplitude.Mercury.Presentation.PresentationNarratorController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:512 None
Amplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:512 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:07:841 None
In Amplitude/ParticleSkinnedMeshRender Implementation from Amplitude/ParticleSkinnedMeshRender:_ALBEDO_MAP, _NORMAL_MAP, _USECOLORMASK_ON

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:41:09:586 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:09:676 None
Ground materials using full res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

18:41:10:373 None
Sculpting elements using full res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:10:373 None
Sculpting elements using full res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:10:373 None
Sculpting elements using full res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:10:374 None
Sculpting elements using full res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:10:374 None
Sculpting elements using full res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:10:374 None
Sculpting elements using full res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:10:374 None
Sculpting elements using full res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:11:732 None
Rivers using full res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:41:11:733 None
Rivers using full res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:41:11:733 None
Rivers using full res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:41:11:804 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:804 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

18:41:11:808 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:808 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:808 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:808 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

18:41:11:808 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

18:41:11:809 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:809 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:809 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:822 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:826 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

18:41:11:826 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:826 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

18:41:11:826 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:826 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:826 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:826 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:826 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:826 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:834 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:834 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:11:857 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:11:857 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.PresentationBattleController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:11:879 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:12:917 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:12:919 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

18:41:12:919 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:41:14:560 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

18:41:14:561 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:41:14:561 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:14:561 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:14:561 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:14:561 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:14:561 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:14:561 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:14:561 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:14:561 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:14:561 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:14:561 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:15:257 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

18:41:15:257 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:41:15:939 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:15:939 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

18:41:15:939 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:16:593 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:17:222 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:17:222 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

18:41:17:222 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:41:18:325 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:18:325 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

18:41:18:325 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:41:19:242 None
Unable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

    Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:19:242 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:19:766 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:19:788 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:41:20:475 None
In Amplitude/Standard PBR Particle With FOW Implementation from Amplitude/Standard PBR Particle With FOW:_ALBEDO_MAP, _AMBIANT_OCCLUSION_MAP, _NORMAL_MAP

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:41:20:566 None
In Amplitude/LevelBuildFeedbackParticleRender Implementation from Amplitude/LevelBuildFeedbackParticleRender:SUPPORT_ATLASING, _ALPHAPREMULTIPLY_ON

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:41:20:569 None
In Amplitude/Standard PBR Particle Implementation from Amplitude/Standard PBR Particle:_ALPHAPREMULTIPLY_ON, _ALBEDO_MAP

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:41:22:537 None
In Amplitude/Standard PBR Decal Implementation from Amplitude/Standard PBR Decal:_ALBEDO_MAP

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:41:26:005 None
In Amplitude/ParticleRenderFeedback Implementation from Amplitude/ParticleRenderFeedback:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:41:27:182 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:27:185 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:27:185 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:27:185 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:27:185 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:27:339 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:27:341 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:27:341 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:27:960 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:41:27:960 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:41:27:960 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:41:28:162 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:28:982 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:29:124 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:29:304 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:29:305 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:29:305 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:29:305 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:29:362 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:29:362 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:29:508 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:29:642 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:29:812 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:29:945 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:30:026 None
Extracting MeshContent VFX_M_WonderLakeNatron_Shape

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:30:027 None
Extracting MeshContent VFX_M_WonderVictoriaTop_Shape

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:30:027 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:30:224 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:30:443 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:30:512 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:30:708 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:30:778 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:30:778 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:30:779 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:30:780 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:30:833 None
In Amplitude/ParticleMaskedDecal Implementation from Amplitude/ParticleMaskedDecal:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:41:30:980 None
In Amplitude/ParticleMaskedDecalRoad Implementation from Amplitude/ParticleMaskedDecalRoad:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:41:31:216 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:31:371 None
Extracting MeshContent VFX_Cylinder

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:31:372 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:31:955 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:31:956 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:31:956 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:31:956 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:32:116 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:32:221 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:32:279 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:32:442 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:32:622 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:32:841 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:32:973 None
In Amplitude/HgFx/UIFx Implementation from Amplitude/HgFx/UIFx:SUPPORT_ATLASING

    Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

18:41:32:979 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:33:041 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:33:041 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:33:042 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:33:054 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:41:34:917 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3271 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:34:944 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #6553 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:35:620 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3500 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:35:999 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:025 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #7307 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:056 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #5914 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:059 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #6606 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:062 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #6155 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:064 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5834 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:068 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #5951 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:069 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #7280 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:083 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #2545 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:085 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #3448 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:086 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7101 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:089 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1028 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:090 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #5921 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:303 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #6588 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:304 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #6102 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:306 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5818 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:308 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #6306 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:309 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2641 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:310 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #803 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:670 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6230 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:673 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mesoamerican #7293 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:680 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #2487 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:682 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #4342 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:684 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #7261 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:686 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #5190 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:690 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4614 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:693 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2550 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:696 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #1100 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:697 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4804 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:700 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7288 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:36:712 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 36500 ms

    Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

18:41:36:716 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:36:948 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

18:41:36:976 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

18:41:36:976 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

18:41:38:061 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:41:38:062 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:41:38:062 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:41:41:089 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:41:214 None
Technology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:41:592 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:593 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:594 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:595 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:596 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:596 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:597 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:598 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:599 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:600 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:600 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:601 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:602 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:603 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:603 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:605 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:605 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:606 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:607 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:608 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:41:41:708 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 1,1 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:42:085 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mesoamerican #7317 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:43:703 None
The AI decision process took 1,6 seconds to be executed (1,1 seconds of AI processing and 0,5 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

18:41:45:066 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #4342 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:41:45:712 None
Presentation Battle 7339: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:45:715 None
Presentation Battle 7339: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:45:721 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:45:721 None
RestorePresentationBattlePreview created ticket #216.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:45:722 None
Presentation Battle 7339: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=3448, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:45:723 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3448 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:45:723 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3448 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:45:726 None
Presentation Battle 7339: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=7307, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:45:726 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7307 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:45:726 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7307 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:45:727 None
Presentation Battle 7339: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:45:732 None
Presentation Battle 7339: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:45:734 None
Presentation Battle 7339: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:45:734 None
Presentation Battle 7339: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:45:737 None
RequestRestoreAsyncOperation_Completed for ticket #216.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

18:41:45:738 None
RestorePresentationBattlePreview skipped due to ended battle #7339

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

18:41:45:738 None
RequestAsyncOperation_Dismissed for ticket #216.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

18:41:45:987 None
Presentation Battle 7339: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:45:987 None
Presentation Battle 7339: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:46:094 None
Presentation Battle 7339: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:46:095 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3448 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:46:095 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3448 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:46:095 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7307 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:46:095 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7307 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:46:095 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3448 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:46:095 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7307 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:46:096 None
ReleasePresentationBattlePreview attacker #3448, defender #7307

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:46:096 None
HidePresentationBattlePreview attacker #3448, defender #7307

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

18:41:46:097 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3448 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:46:097 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7307 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:46:098 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #3448 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:46:098 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7307 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:988 None
Presentation Battle 7395: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:989 None
Presentation Battle 7395: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=7261. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:989 None
Presentation Battle 7395: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=4342. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:989 None
Presentation Battle 7395: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=2487. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:990 None
Presentation Battle 7395: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:990 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:990 None
RestorePresentationBattlePreview created ticket #372.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:990 None
Presentation Battle 7395: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=6306, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:990 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:990 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:990 None
Presentation Battle 7395: Execute action[6]: ParticipantJoined. EmpireIndex=4, Guid=4342, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:991 None
[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #4342 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:991 None
[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #4342 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:991 None
Presentation Battle 7395: Execute action[7]: ParticipantJoined. EmpireIndex=4, Guid=2487, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:991 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2487 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:991 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2487 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:991 None
Presentation Battle 7395: Execute action[8]: ParticipantJoined. EmpireIndex=2, Guid=6606, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:991 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6606 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:991 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6606 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:991 None
Presentation Battle 7395: Execute action[9]: ParticipantJoined. EmpireIndex=2, Guid=7261, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:991 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #7261 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:991 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #7261 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:48:992 None
Presentation Battle 7395: Execute action[10]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:992 None
Presentation Battle 7395: Execute action[11]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=19 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:992 None
Presentation Battle 7395: Execute action[12]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=14 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:48:992 None
Presentation Battle 7395: Execute action[13]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:49:012 None
RequestRestoreAsyncOperation_Completed for ticket #372.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

18:41:49:012 None
RestorePresentationBattlePreview skipped due to ended battle #7395

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

18:41:49:012 None
RequestAsyncOperation_Dismissed for ticket #372.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

18:41:49:186 None
Presentation Battle 7395: Execute action[14]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
Presentation Battle 7395: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #4342 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #4342 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2487 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2487 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6606 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6606 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #7261 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #7261 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6606 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #7261 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #4342 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2487 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
ReleasePresentationBattlePreview attacker #6306, defender #6606

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
HidePresentationBattlePreview attacker #6306, defender #6606

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6606 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:49:290 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6606 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:787 None
Presentation Battle 7477: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:787 None
Presentation Battle 7477: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=5190. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:787 None
Presentation Battle 7477: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=4342. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:787 None
Presentation Battle 7477: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=2487. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:787 None
Presentation Battle 7477: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:787 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:788 None
RestorePresentationBattlePreview created ticket #446.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:788 None
Presentation Battle 7477: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=6306, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:788 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:788 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:788 None
Presentation Battle 7477: Execute action[6]: ParticipantJoined. EmpireIndex=4, Guid=4342, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:788 None
[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #4342 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:788 None
[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #4342 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:788 None
Presentation Battle 7477: Execute action[7]: ParticipantJoined. EmpireIndex=4, Guid=2487, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:788 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2487 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:788 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2487 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:789 None
Presentation Battle 7477: Execute action[8]: ParticipantJoined. EmpireIndex=2, Guid=7261, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:789 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #7261 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:789 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #7261 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:789 None
Presentation Battle 7477: Execute action[9]: ParticipantJoined. EmpireIndex=2, Guid=5190, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:789 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5190 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:789 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5190 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:51:789 None
Presentation Battle 7477: Execute action[10]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:789 None
Presentation Battle 7477: Execute action[11]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=19 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:789 None
Presentation Battle 7477: Execute action[12]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=14 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:790 None
Presentation Battle 7477: Execute action[13]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:51:807 None
RequestRestoreAsyncOperation_Completed for ticket #446.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

18:41:51:807 None
RestorePresentationBattlePreview skipped due to ended battle #7477

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

18:41:51:807 None
RequestAsyncOperation_Dismissed for ticket #446.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

18:41:51:985 None
Presentation Battle 7477: Execute action[14]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:52:086 None
Presentation Battle 7477: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:41:52:086 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #4342 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #4342 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2487 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2487 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #7261 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #7261 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5190 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5190 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #7261 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6606 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #4342 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2487 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
ReleasePresentationBattlePreview attacker #6306, defender #7261

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
HidePresentationBattlePreview attacker #6306, defender #7261

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #7261 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6306 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:41:52:087 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #7261 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:43:16:492 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular141

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:48:10:304 None
Shutting down...

    Amplitude.Framework.Application+d__101:MoveNext()

18:48:10:524 UI Steam
[UI] Start unloading windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
    Amplitude.Mercury.UI.UIManager:UnloadUI()
    Amplitude.Mercury.UI.UIManager+d__49:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:48:16:242 UI Steam
[UI] Finished unloading windows in 5,7 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
    Amplitude.Mercury.UI.UIManager:UnloadUI()
    Amplitude.Mercury.UI.UIManager+d__49:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__33:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:48:16:300 None
The audio manager is being released...

    Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()

18:48:16:300 None
Releasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:48:16:317 None
Audio bank Music has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:317 None
Audio bank MainBank has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:317 None
Audio bank Dialog has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:326 None
Audio bank UnitVoices has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:336 None
Audio bank Biomes has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:344 None
Audio bank Cities has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:348 None
Audio bank POIs has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:382 None
Audio bank TerrainTypes has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:382 None
Audio bank Animals has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:391 None
Audio bank Infantry has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:401 None
Audio bank Vehicles has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:404 None
Audio bank GUI has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:405 None
Audio bank Cruel_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:405 None
Audio bank Cruel_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:406 None
Audio bank Explosive_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:406 None
Audio bank Inspirational_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:407 None
Audio bank Passionate_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:407 None
Audio bank Passionate_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:408 None
Audio bank Thoughtful_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:408 None
Audio bank Thoughtful_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:411 None
Audio bank Narrator has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:411 None
Audio bank Explosive_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:411 None
Audio bank Inspirational_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:412 None
Audio bank BurkeBlack_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:412 None
Audio bank Lewis_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:412 None
Audio bank Lomadiah_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:413 None
Audio bank Quill_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:413 None
Audio bank SpiffingBrit_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:413 None
Audio bank Zerator_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:414 None
Audio bank Vengeful_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:414 None
Audio bank Vengeful_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:415 None
Audio bank BRKsEDU_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:415 None
Audio bank JdG_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:415 None
Audio bank Marbozir_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:416 None
Audio bank Shurjoka_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:416 None
Audio bank Ancestor_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:416 None
Audio bank Boudicca_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:417 None
Audio bank EdgarAllanPoe_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:417 None
Audio bank Lucy_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:417 None
Audio bank VictorHugo_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:418 None
Audio bank Frankie_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:418 None
Audio bank HandOfBlood_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:419 None
Audio bank CohhCarnage_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:419 None
Audio bank TianChi_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:419 None
Audio bank AlexeyKhaletski_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:420 None
Audio bank TwoDKiri_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:420 None
Audio bank SadDummy_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:420 None
Audio bank AndrewChannel_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:421 None
Audio bank LaCatrina_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:421 None
Audio bank GamerZakh_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:421 None
Audio bank MetalBear_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:422 None
Audio bank CharlesBabbage_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:422 None
Audio bank Horatio_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:422 None
Audio bank LiviaDrusilla_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:423 None
Audio bank NayakuraluNagamma_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:423 None
Audio bank WangZhenyi_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:423 None
Audio bank Music_DLC_01 has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:424 None
Audio bank MwanaMKisi_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:424 None
Audio bank LeonardoDaVinci_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:425 None
Audio bank PotatoMcWhiskey_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:425 None
Audio bank Music_DLC_America has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:48:16:425 None
Releasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:48:16:426 None
Releasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:48:16:426 None
Releasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:48:16:427 None
Releasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:48:16:427 None
Releasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:48:16:428 None
Releasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:48:16:428 None
Releasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:48:16:430 None
Releasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:48:16:430 None
Releasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:48:16:430 None
Releasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:48:16:505 None
The Wwise sound engine has been released.

    Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.RuntimeParameterInfo)

18:48:16:506 None
The audio manager has been released.

    Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()

18:48:16:511 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

18:48:16:513 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

18:48:16:534 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:48:16:545 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:48:16:554 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:48:16:559 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:48:16:574 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:48:16:586 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:48:16:674 None
AIController shutdown...

    Amplitude.Mercury.AI.AIController+d__15:MoveNext()

18:48:36:684 None
AI Shutdown timeout. Waiting for the end of the state Running.

    Amplitude.Mercury.AI.AIController:ShutdownAIAsync()
    Amplitude.Mercury.AI.AIController:ShutdownAIAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.RuntimeParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)

18:48:46:743 None
The playlist has been stopped because an event failed to be posted.

    Amplitude.Wwise.Audio.MusicLayer:Update()

18:48:46:784 None
The playlist has been stopped because an event failed to be posted.

    Amplitude.Wwise.Audio.MusicLayer:Update()

18:48:56:694 None
AI Shutdown timeout. Waiting for the end of the state Running.

    Amplitude.Mercury.AI.AIController:ShutdownAIAsync()
    Amplitude.Mercury.AI.AIController:ShutdownAIAsync()
    Amplitude.Threading.Thread:ThreadStart(System.Reflection.RuntimeParameterInfo)
    System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
    System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)

18:48:57:840 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_AffinityAbilityUsed', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_AffinityAbilityUsed' try to unbind method 'SimulationEventRaised_AffinityAbilityUsed' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_AffinityAbilityUsed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_AffinityAbilityUsed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_AffinityAbilityUsed:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:841 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_BattleEnd' try to unbind method 'SimulationEventRaised_BattleTerminated' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_BattleEnd:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:841 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_BattleEnd' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_BattleEnd:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:841 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_BattleStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_BattleStart' try to unbind method 'SimulationEventRaised_BattleStart' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_BattleStart:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:841 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_BattleStart' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_BattleStart:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:842 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CivicChoiceChanged', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_CivicChoice' try to unbind method 'SimulationEventRaised_CivicChoiceChanged' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_CivicChoiceChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_CivicChoiceChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_CivicChoice:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:842 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CivicStatusChanged', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_CivicUnlock' try to unbind method 'SimulationEventRaised_CivicStatusChanged' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_CivicStatusChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_CivicStatusChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_CivicUnlock:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:843 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised_TurnEnd' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:843 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:843 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_AirStrikeStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_AirStrikeStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_AirStrikeStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:843 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArtilleryStrikeStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_ArtilleryStrikeStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_ArtilleryStrikeStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:843 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:843 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EraTransition' try to unbind method 'SimulationEventRaised_EraChanged' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_EraChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_EraChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EraTransition:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:844 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraUnlock', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EraUnlock' try to unbind method 'SimulationEventRaised_EraUnlock' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_EraUnlock, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_EraUnlock, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EraUnlock:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:844 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_GameEnded', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_GameEnded' try to unbind method 'SimulationEventRaised_GameEnded' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_GameEnded, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_GameEnded, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_GameEnded:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:844 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:844 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_GrievanceCreated', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_GrievanceCreated' try to unbind method 'SimulationEventRaised_GrievanceCreated' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_GrievanceCreated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_GrievanceCreated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_GrievanceCreated:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:845 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_NarrativeEventChoice', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_NarrativeEventChoice' try to unbind method 'SimulationEventRaised_NarrativeEventChoice' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_NarrativeEventChoice, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_NarrativeEventChoice, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_NarrativeEventChoice:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:845 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_ReligionEndTurn' try to unbind method 'SimulationEventRaised_TurnEnd' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_ReligionEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:846 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ReligionTenetChosen', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_ReligionNewTenet' try to unbind method 'SimulationEventRaised_ReligionTenetChosen' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_ReligionTenetChosen, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_ReligionTenetChosen, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_ReligionNewTenet:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:846 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_SettlementEndTurn' try to unbind method 'SimulationEventRaised_TurnEnd' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_SettlementEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:846 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_StartTwitchExtension' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_StartTwitchExtension:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:846 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SurrenderSigning', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WarEnded' try to unbind method 'SimulationEventRaised_SurrenderSigning' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SurrenderSigning, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SurrenderSigning, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_WarEnded:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:847 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_WarStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WarStarted' try to unbind method 'SimulationEventRaised_WarStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_WarStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_WarStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_WarStarted:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:847 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WorldEndTurn' try to unbind method 'SimulationEventRaised_TurnEnd' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_WorldEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:847 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnBegin', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WorldEndTurn' try to unbind method 'SimulationEventRaised_TurnBegin' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnBegin, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnBegin, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_WorldEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:847 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WorldEndTurn' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_WorldEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

18:48:57:847 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WorldGenerated' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.RuntimeParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_WorldGenerated:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()