Initialize engine version: 4.5.4f1 (e036f44c54c9) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1315] Renderer: AMD Radeon HD 5700 Series Vendor: ATI VRAM: 1013 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.496 seconds Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0 Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless) Default codepage number is 437. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Drawing.dll (this message is harmless) UnloadTime: 0.418063 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3385. Total: 1.710923 ms (FindLiveObjects: 0.089376 ms CreateObjectMapping: 0.301691 ms MarkObjects: 0.425359 ms DeleteObjects: 0.011673 ms) Rooted path 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/StreamingAssets\Movies/AMPLITUDE Studios.bik' has been made relative into 'EndlessLegend_Data\StreamingAssets\Movies\AMPLITUDE Studios.bik'. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Rooted path 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/StreamingAssets\Movies/Iceberg_Interactive_Intro_Animation_Dark.bik' has been made relative into 'EndlessLegend_Data\StreamingAssets\Movies\Iceberg_Interactive_Intro_Animation_Dark.bik'. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 0.397634 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3392. Total: 2.165831 ms (FindLiveObjects: 0.123668 ms CreateObjectMapping: 0.303515 ms MarkObjects: 0.499414 ms DeleteObjects: 0.402012 ms) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net.dll Rooted path 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' has been made relative into 'EndlessLegend_Data\..\Public\Audio\'. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 630 unused Assets to reduce memory usage. Loaded Objects now: 42323. Total: 85.397324 ms (FindLiveObjects: 2.585354 ms CreateObjectMapping: 6.589790 ms MarkObjects: 74.189499 ms DeleteObjects: 0.547203 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 652 unused Assets to reduce memory usage. Loaded Objects now: 42984. Total: 96.166656 ms (FindLiveObjects: 2.404047 ms CreateObjectMapping: 2.865522 ms MarkObjects: 88.569649 ms DeleteObjects: 1.225736 ms) An error has occurred while loading the new technique. The file containing the geometry data is missing. path: C:\Users\Teeo\Documents\Endless Legend\Temporary Files\732b67da-7a8a-4b90-bf3c-c0dc29160a52/Default_V1.zip at DefaultWorldViewTechnique+c__Iterator4FC.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator95.MoveNext () [0x00000] in :0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Disposing(False)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Disposing(True)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 44567. Total: 85.460434 ms (FindLiveObjects: 3.202235 ms CreateObjectMapping: 3.165025 ms MarkObjects: 78.061882 ms DeleteObjects: 0.089011 ms) Game client has been deleted. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NotImplementedException: The game creation process has failed. at GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args) [0x00000] in :0 at Amplitude.Coroutine+c__Iterator95.MoveNext () [0x00000] in :0 (Filename: Line: -1) Game server has been deleted. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Disposing(False)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Disposing(True)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Disposing(True)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game client has been deleted. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Disposing(False)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Disposing(False)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game server has been deleted. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)