Friday, 17 October 2014 00:48
ENDLESS LEGEND V1.0.7 S3 (32-bit)

Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.

00:48:55:261STACKStarting the application, version is V1.0.7 S3 (32-bit)...

Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator22:MoveNext()

00:48:55:268STACKGame directory is "C:\Users\Teeo\Documents\Endless Legend".

Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator22:MoveNext()

00:48:55:268STACK[Steam] Available game languages are 'english,german,french,italian,russian,polish', current game language is 'english'.

Amplitude.Unity.Framework.Application+c__Iterator27:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator22:MoveNext()

00:48:55:268STACK[Steam] Steam user id is '0x011000010176455b'.

Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator22:MoveNext()

00:48:55:269STACK[Steam] Steam user name is 'ramble'.

Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator22:MoveNext()

00:48:55:269STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/..\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator22:MoveNext()

00:48:55:269STACKRegistry file 'C:\Users\Teeo\Documents\Endless Legend\Registry.xml' does not exist.

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator22:MoveNext()

00:48:55:270STACKLoading registry file 'C:\Users\Teeo\Documents\Endless Legend\Users\24528219\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator22:MoveNext()

00:48:55:270STACK[Steam] Playing with 2 installed downloadable content(s): CollectorEdition, FounderPack.

Application+c__IteratorB5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator22:MoveNext()

00:48:56:026STACKThe audio manager is activated: creating the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator17:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:026STACKSetting up the fmod system...

Amplitude.Unity.Audio.AudioManager+c__Iterator17:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:026STACKInitializing the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator17:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:026STACKLoad fmod data from folder 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/'.

Amplitude.Unity.Audio.AudioManager+c__Iterator17:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:027STACKHello 'ramble'!

Amplitude.Unity.Steam.SteamManager+c__Iterator84:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:027STACKChanging display settings to 1920x1080, 60Hz...

Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
Amplitude.Unity.Video.VideoManager+c__Iterator88:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:027STACK... skipped change because resolution remains the same.

Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
Amplitude.Unity.Video.VideoManager+c__Iterator88:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:027STACKSetting the general quality level to '3'.

Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
Amplitude.Unity.Video.VideoManager+c__Iterator88:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:216STACKCurrent game language is 'english'.

Amplitude.Unity.Localization.LocalizationManager+c__Iterator6B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:338STACKSetting the post process quality to 'High'.

VideoManager:ApplyAdvancedVideoSettingPostProcessQuality()
VideoManager+c__Iterator4AD:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:710STACKRuntime configuration is null or empty; using the default module 'Endless Legend' as new configuration.

Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:710STACKLoading runtime module 'Endless Legend'...

Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:714STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:749STACKLoading plugin files for database of type 'AIBoosterManagerDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:56:749STACKNew audio listener registered: 1 listener(s) registered.

Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioReceiver+c__Iterator18:MoveNext()

00:48:56:769STACKLoading plugin files for database of type 'AICommanderMissionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:57:121STACKLoading plugin files for database of type 'AIParameterDatatableElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:57:159STACKLoading plugin files for database of type 'Amplitude.Unity.AI.AIParameterConverter'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:57:185STACKLoading plugin files for database of type 'AICityState'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:029STACKLoading plugin files for database of type 'AIArmyMissionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:043STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentGroupDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:189STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:236STACKLoading plugin files for database of type 'AIHeroSkillSchemeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:404STACKLoading plugin files for database of type 'AIPersonalityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:425STACKLoading plugin files for database of type 'AIRandomPersonalityDescriptor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:447STACKLoading plugin files for database of type 'AIStrategicPlanDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:528STACKLoading plugin files for database of type 'AIUnitPatternDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:606STACKLoading plugin files for database of type 'AIMinorEmpireDefConDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:645STACKLoading plugin files for database of type 'AIQuestSolverDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:683STACKLoading plugin files for database of type 'AttitudeFeedbackDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:723STACKLoading plugin files for database of type 'AttitudeStateDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:780STACKLoading plugin files for database of type 'DeploymentStepDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:816STACKLoading plugin files for database of type 'BattleAnalysisRuleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:863STACKLoading plugin files for database of type 'BattleAnalysisModifiers'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:889STACKLoading plugin files for database of type 'AIEncounterStrategyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:58:937STACKLoading plugin files for database of type 'AIEncounterSpellAffinityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:48:59:059STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:01:085STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:01:204STACKLoading plugin files for database of type 'ArmyAction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:01:245STACKLoading plugin files for database of type 'ApprovalStatus'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:01:731STACKLoading plugin files for database of type 'BattleAction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:01:798STACKLoading plugin files for database of type 'BattleTargetingUnitBehaviorWeight'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:01:849STACKLoading plugin files for database of type 'BattleTargetingAnimationCurve'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:01:889STACKLoading plugin files for database of type 'BattleTargetingStrategy'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:01:915STACKLoading plugin files for database of type 'CostReduction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:01:964STACKLoading plugin files for database of type 'BattleSequence'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:01:994STACKLoading plugin files for database of type 'BoosterDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:02:051STACKLoading plugin files for database of type 'BoosterGeneratorDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:117STACKLoading plugin files for database of type 'ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:203STACKLoading plugin files for database of type 'DepartmentOfIndustry+ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:240STACKLoading plugin files for database of type 'DepartmentOfPlanificationAndDevelopment+ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:315STACKLoading plugin files for database of type 'DepartmentOfScience+ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:326STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:381STACKLoading plugin files for database of type 'DiplomaticRelationScoreModifierDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:418STACKLoading plugin files for database of type 'DiplomaticRelationState'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:496STACKLoading plugin files for database of type 'DepartmentOfForeignAffairs+ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:549STACKLoading plugin files for database of type 'Faction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:605STACKLoading plugin files for database of type 'FactionAffinity'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:696STACKLoading plugin files for database of type 'FactionTrait'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:788STACKLoading plugin files for database of type 'GameModifierDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:907STACKLoading plugin files for database of type 'ItemDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:03:964STACKLoading plugin files for database of type 'PathfindingRule'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:04:014STACKLoading plugin files for database of type 'PointOfInterestTemplate'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:04:026STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:04:077STACKLoading plugin files for database of type 'ReinforcementTemplate'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:04:139STACKLoading plugin files for database of type 'Seizure'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:04:178STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:04:209STACKLoading plugin files for database of type 'UnitAbility'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:04:289STACKLoading plugin files for database of type 'UnitBodyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:04:872STACKLoading plugin files for database of type 'UnitDesign'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:04:907STACKLoading plugin files for database of type 'UnitProfile'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:04:942STACKLoading plugin files for database of type 'UnitProfileNames'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:04:958STACKLoading plugin files for database of type 'UnitRank'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:05:031STACKLoading plugin files for database of type 'UnitSkill'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:05:069STACKLoading plugin files for database of type 'WorldFormation'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:05:088STACKLoading plugin files for database of type 'GuiSorting'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:05:130STACKLoading plugin files for database of type 'GuiAttributesDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:05:160STACKLoading plugin files for database of type 'GuiTradeRouteIncomesDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:319STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:370STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:432STACKLoading plugin files for database of type 'GuiCursor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:468STACKLoading plugin files for database of type 'MouseCursorRule'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:515STACKCursorManager.LoadMouseRules

CursorManager:LoadMouseRules()
CursorManager:Update()

00:49:07:515STACKCursorManager.LoadMouseRules success with 15 rules

CursorManager:LoadMouseRules()
CursorManager:Update()

00:49:07:515STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:551STACKLoading plugin files for database of type 'AnomalyTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:577STACKLoading plugin files for database of type 'BiomeTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:600STACKLoading plugin files for database of type 'Palette'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:657STACKLoading plugin files for database of type 'ResourceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:725STACKLoading plugin files for database of type 'TerrainTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:739STACKLoading plugin files for database of type 'RiverTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:784STACKLoading plugin files for database of type 'BattleFeedbackMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:07:914STACKLoading plugin files for database of type 'Droplist'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:11:954STACKLoading plugin files for database of type 'QuestDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:11:983STACKLoading plugin files for database of type 'SeasonDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:011STACKLoading plugin files for database of type 'SeasonEffect'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:039STACKLoading plugin files for database of type 'PillarDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:079STACKLoading plugin files for database of type 'SpellDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:138STACKLoading plugin files for database of type 'WorldEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:167STACKLoading plugin files for database of type 'GameStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:183STACKLoading plugin files for database of type 'GameScoreDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:216STACKLoading plugin files for database of type 'VictoryCondition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:241STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:263STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:277STACKLoading plugin files for database of type 'AlterationData'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:752STACKLoading plugin files for database of type 'DefaultFxDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:792STACKLoading plugin files for database of type 'BattleVisualEffects'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:858STACKLoading plugin files for database of type 'OptionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:880STACKLoading runtime registry files...

Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:912STACKSpent 16.4369402 second(s) loading the module plugins.

Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:912STACKRuntime hash key = 'A54D1F330DDB9AB8EC6B9289716264B9'.

Amplitude.Unity.Runtime.Runtime+c__Iterator71:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:913STACKCan't get statistic ARDENT_MAGES_PILLARS_COUNT from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:913STACKCan't get statistic CULTISTS_CONVERTED_VILLAGES from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:913STACKCan't get statistic NECROPHAGES_CADAVER_BOOSTER_USED_PER_GAME from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:913STACKCan't get statistic VAULTERS_UNIT_COUNT_TELEPORTED_TO_BESIEGED_CITY from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:913STACKCan't get statistic WILD_WALKERS_UNDAMAGED_UNITS_AFTER_BATTLE from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:913STACKCan't get statistic TURNS_PLAYED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:914STACKCan't get statistic QUESTS_COMPLETED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:914STACKCan't get statistic VILLAGES_PACIFIED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:914STACKCan't get statistic FINAL_QUEST_COMPLETED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:914STACKCan't get statistic FINAL_QUEST_COMPLETED_FACTIONBROKENLORDS from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:914STACKCan't get statistic FINAL_QUEST_COMPLETED_FACTIONRAGEWIZARDS from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:914STACKCan't get statistic FINAL_QUEST_COMPLETED_FACTIONMADFAIRIES from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:915STACKCan't get statistic FINAL_QUEST_COMPLETED_FACTIONNECROPHAGES from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:915STACKCan't get statistic FINAL_QUEST_COMPLETED_FACTIONROVINGCLANS from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:915STACKCan't get statistic FINAL_QUEST_COMPLETED_FACTIONVAULTERS from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:915STACKCan't get statistic FINAL_QUEST_COMPLETED_FACTIONDRAKKENS from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:915STACKCan't get statistic FINAL_QUEST_COMPLETED_FACTIONCULTISTS from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:915STACKCan't get statistic FINAL_QUEST_COMPLETED_COUNT from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:915STACKCan't get statistic HERO_COUNT from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:916STACKCan't get statistic CITIES_COUNT_TURN_15 from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:916STACKCan't get statistic MAX_NET_CITY_DUST from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:916STACKCan't get statistic MAX_NET_CITY_SCIENCE from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:916STACKCan't get statistic MAX_NET_CITY_INDUSTRY from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:916STACKCan't get statistic MAX_NET_CITY_FOOD from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:916STACKCan't get statistic MAX_NET_CITY_INFLUENCE from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:917STACKCan't get statistic MAX_HERO_LEVEL from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:917STACKCan't get statistic LUXURY_BOOSTERS_ACTIVE from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:917STACKCan't get statistic UNITS_KILLED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:917STACKCan't get statistic MAX_CITY_LEVELED_BOROUGHS_COUNT from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:917STACKCan't get statistic TILES_EXPLORED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:917STACKCan't get statistic STRATEGIC_EXTRACTOR_COUNT from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:917STACKCan't get statistic TRADE_ROUTES from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:918STACKCan't get statistic BOOSTERLUXURY1_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:918STACKCan't get statistic BOOSTERLUXURY2_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:918STACKCan't get statistic BOOSTERLUXURY3_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:918STACKCan't get statistic BOOSTERLUXURY4_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:918STACKCan't get statistic BOOSTERLUXURY5_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:918STACKCan't get statistic BOOSTERLUXURY6_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:919STACKCan't get statistic BOOSTERLUXURY7_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:919STACKCan't get statistic BOOSTERLUXURY8_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:919STACKCan't get statistic BOOSTERLUXURY9_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:919STACKCan't get statistic BOOSTERLUXURY10_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:919STACKCan't get statistic BOOSTERLUXURY11_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:919STACKCan't get statistic BOOSTERLUXURY12_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:919STACKCan't get statistic BOOSTERLUXURY13_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:920STACKCan't get statistic BOOSTERLUXURY14_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:920STACKCan't get statistic BOOSTERLUXURY15_USED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:920STACKCan't get statistic LUXURY_BOOSTER_USED_COUNT from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:920STACKCan't get statistic MINOR_FACTIONS_ASSIMILATED_PER_GAME from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:920STACKCan't get statistic IMPROVEMENTS_BUILT_PER_GAME from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticInteger(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:920STACKCan't get statistic DUST_GAINED from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticFloat(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:921STACKCan't get statistic BROKEN_LORDS_MAX_DUST_DISTRICT from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticFloat(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:921STACKCan't get statistic ROVING_CLANS_MARKETPLACE_TAXES from Steam

Amplitude.Unity.Achievement.SteamAchievementManager:GetNetworkStatisticFloat(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetNetworkStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
Amplitude.Unity.Achievement.NetworkAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:921STACKRuntimeService_RuntimeChange, reloading (null).

Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:921STACK(pre) OnGuiSceneStateChange: Loading.

GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:921STACKOnGuiSceneStateChange: Loading.

GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:922STACKThe runtime status has changed to 'Loaded'.

Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:12:946STACKLoading the outgame view...

OutGameView+c__Iterator4C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:LoadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:49:14:739STACKRebuilding the texture atlas...

AgeAtlas:Build()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:14:739STACK(pre) OnGuiSceneStateChange: Loaded.

GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:14:740STACKOnGuiSceneStateChange: Loaded.

GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:15:509STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView+c__Iterator4C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:20:106STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.

Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:Get2DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:Play2DEvent(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.Proxies.GuiAudioProxy:PlaySound(System.Reflection.ParameterInfo)
AgeAudio:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

00:49:22:121STACKThe session has been created; opening the session in 'Single' mode (default)...

RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:22:121STACKThe session has been opened.

RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:22:122STACK[Lobby] SlotCount: total=0, occupied=0, free=0.

RuntimeState_Lobby:UpdateSlotCount()
RuntimeState_Lobby:OnNumberOfMajorFactionsChanged()
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:22:122STACKReplacing steam id user 0x01100001051002b9 from 'Empire0' by current user's 0x011000010176455b in order to load the single player game.

RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:22:122STACK[SessionState] SessionState_Opened.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:122STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:122STACKLaunching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator4AB:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:122STACKLaunching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator4AB:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:122STACKGameServerState_InitializeServer.

GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:123STACKGameServerState_LaunchGame.

GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:123STACKGameClientState_WaitingForServer

GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:223STACKWaiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator4B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:22:223STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x011000010176455b', steamIDUser: '0x011000010176455b'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:223STACK[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:256STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:294STACKAll game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator4B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:22:294STACKLoading from archive 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Tutorial\Tutorial - Chapter 1.zip'...

GameManager+c__Iterator1FB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:22:295STACKUsing path to archive: 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Tutorial\Tutorial - Chapter 1.zip'

GameManager+c__Iterator1FB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:22:295STACKThe world has been initialized (in 0.001 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:22:295STACKGameClientState_ConnectedToServer.

GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:295STACKGameClientState_LaunchGame.

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:295STACK[Dump] GameManager.DumpingMethod = Binary

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:295STACKWaiting for the game server to launch the game...

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:22:585STACKThe world has been loaded (in 0.280016 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:22:603STACKThe game ancillary (type of: Cadaster) has been loaded (in 0.0020001 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:22:658STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:22:738STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:22:816STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:22:884STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:22:969STACKThe game ancillary (type of: HeroPool) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:043STACKThe game ancillary (type of: PillarManager) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:110STACKThe game ancillary (type of: SeasonManager) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:260STACKThe pathfinding service is ready.

PathfindingManager:OnPathfindingServiceReady()
PathfindingManager+c__IteratorDD:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:260STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0980056 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:327STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:394STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:464STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:538STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0.001 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:606STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0020001 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:674STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:742STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:809STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0.0020001 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:885STACKThe game ancillary (type of: PingManager) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:23:946STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

Game+c__Iterator1F7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:197STACKGenerate a temporary unit for an outdated unit design.

DepartmentOfDefense:AddUnitDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDefense:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
Empire:ReadXml(System.Reflection.ParameterInfo)
MajorEmpire:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator1F6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:197STACKGenerate a temporary unit for an outdated unit design.

DepartmentOfDefense:AddUnitDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDefense:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:ReadXml(System.Reflection.ParameterInfo)
Empire:ReadXml(System.Reflection.ParameterInfo)
MajorEmpire:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator1F6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:197STACKLoad game with difficulty Normal and speed Normal.

Game+c__Iterator1F6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:198STACKRegistering new data (name: NumberOfLandRegions, value: 4)

VictoryManager+c__Iterator12A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:198STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:198STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator4E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:198STACKGameServerState_GameLaunchedAndReady.

GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:28:198STACKGameClientState_GameLaunched.

GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:28:198STACK[PlayerRepository] Player 'ramble' has been registered (Human/Local) on Empire #0.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:28:198STACKChanging the active player controller from 'null' to 'Empire#0'.

PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:49:28:336STACKDestroying the outgame view scene to free some resources. (switching to 'WorldView')

OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:49:28:411STACKLoading the world view... loading the camera controller...

WorldView+c__Iterator520:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:412STACKLoading the world view... loading the world renderer...

WorldView+c__Iterator520:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:412STACKLoading the world view... complete!

WorldView+c__Iterator520:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:485STACKCamera controller set!

WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator92:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:485STACKInitializing the render view technique...

WorldView+c__Iterator522:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator92:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:485STACKWaiting for the ignition of all world view technique ancillaries...

WorldViewTechnique+c__Iterator4F6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator92:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:794STACKAll world view technique ancillaries have been ignited.

WorldViewTechnique+c__Iterator4F6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:794STACKstartInfo.FileName = C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/WorldGenerator/Amplitude.WorldGenerator.exe

WorldGenerator:CreateStartInfo()
WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:794STACKstartInfo.WorkingDirectory = C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/WorldGenerator/

WorldGenerator:CreateStartInfo()
WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:794STACKstartInfo.Arguments = -config "C:\Users\Teeo\Documents\Endless Legend\Temporary Files\WorldGeneratorConfiguration.xml"

WorldGenerator:CreateStartInfo()
WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:794STACKUsing ShellExecute because the command line contains the "-useshellexecute" directive.

WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:794STACKStarting the world generator process...

WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:794STACKThe world generator process has been started (with return value 'True').

WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:28:794STACKBoth standard output and error redirections are disabled when using ShellExecute.

WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:46:910STACKThe world generator process has exited with code '-1073741819'.

WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:46:911STACKThe world geometry generation process has finished.

WorldGenerator+c__Iterator209:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:46:911STACKAn error has occurred while loading the new technique. The file containing the geometry data is missing. path: C:\Users\Teeo\Documents\Endless Legend\Temporary Files\732b67da-7a8a-4b90-bf3c-c0dc29160a52/Default_V1.zip at DefaultWorldViewTechnique+c__Iterator4FC.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator95.MoveNext () [0x00000] in :0

WorldView:ReloadCurrentWorldViewTechnique_ExceptionCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:47:073STACK[GameServer][Net] SteamGameServer is null. Forcing shutdown anyway...

GameServer:Disconnect()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:47:074STACK[Net][GameServer] GameInProgress

GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Abort()
GameInterface:Dispose(System.Reflection.ParameterInfo)
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:47:074STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:47:074STACKUnloading game; destroying the world view technique...

WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:47:074STACKUnloading game; destroying all world patches...

WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:47:074STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:47:075STACKGame has been released.

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:47:075STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:47:075STACKLoading the outgame view...

OutGameView+c__Iterator4C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:LoadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:49:47:668STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView+c__Iterator4C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:49:52:167STACKThe session has been created; opening the session in 'Single' mode (default)...

RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:52:167STACKThe session has been opened.

RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:52:167STACK[Lobby] SlotCount: total=0, occupied=0, free=0.

RuntimeState_Lobby:UpdateSlotCount()
RuntimeState_Lobby:OnNumberOfMajorFactionsChanged()
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:52:167STACK[Lobby] SlotCount: total=6, occupied=1, free=5.

RuntimeState_Lobby:UpdateSlotCount()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:49:52:167STACK[SessionState] SessionState_Opened.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:41:917STACK[SessionState] SessionState_OpenedAndReady.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:41:996STACK[SessionState] SessionState_OpenedAndCounting.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:064STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:064STACKLaunching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator4AB:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:064STACKLaunching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator4AB:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:064STACKGameServerState_InitializeServer.

GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:064STACKGameServerState_LaunchGame.

GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:064STACKGameClientState_WaitingForServer

GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:132STACKWaiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator4B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:50:42:133STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x011000010176455b', steamIDUser: '0x011000010176455b'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:133STACK[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:196STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:350STACKAll game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator4B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:50:42:350STACKstartInfo.FileName = C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/WorldGenerator/Amplitude.WorldGenerator.exe

WorldGenerator:CreateStartInfo()
WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:50:42:350STACKstartInfo.WorkingDirectory = C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/WorldGenerator/

WorldGenerator:CreateStartInfo()
WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:50:42:350STACKstartInfo.Arguments = -config "C:\Users\Teeo\Documents\Endless Legend\Temporary Files\WorldGeneratorConfiguration.xml"

WorldGenerator:CreateStartInfo()
WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:50:42:351STACKUsing ShellExecute because the command line contains the "-useshellexecute" directive.

WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:50:42:351STACKStarting the world generator process...

WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:50:42:351STACKThe world generator process has been started (with return value 'True').

WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:50:42:351STACKBoth standard output and error redirections are disabled when using ShellExecute.

WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:50:42:351STACKGameClientState_ConnectedToServer.

GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:351STACKGameClientState_LaunchGame.

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:351STACK[Dump] GameManager.DumpingMethod = Binary

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:50:42:351STACKWaiting for the game server to launch the game...

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:51:01:346STACKThe world generator process has exited with code '-1073741819'.

WorldGenerator+c__Iterator20B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:51:01:346STACKThe world generation process has finished.

WorldGenerator+c__Iterator208:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:51:01:346STACKThe world generation has ended.

GameManager+c__Iterator1FB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:51:01:346STACKUsing path to archive: 'C:\Users\Teeo\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip'

GameManager+c__Iterator1FB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:51:01:346STACKException caught: (Inner) Argument cannot be null. Parameter name: archive at Game+c__Iterator1F4.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator95.MoveNext () [0x00000] in :0

GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:CreateGameAsync_CoroutineExceptionHandler(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Coroutine+c__Iterator95:MoveNext()

00:51:01:418STACK[GameServer][Net] SteamGameServer is null. Forcing shutdown anyway...

GameServer:Disconnect()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:51:01:418STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:51:01:419STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:51:01:419STACKGame has been released.

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:51:01:419STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:52:56:691STACKShutting down...

Amplitude.Unity.Framework.Application+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator95:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:Quit()
MenuMainScreen:OnExitResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MessagePanel:OnButton1CB(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()