Initialize engine version: 4.1.5f1 (ed5ea3281df6) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4144] Renderer: NVIDIA GeForce GTX 260 Vendor: NVIDIA VRAM: 877 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.067 seconds Initializing input. Input initialized. desktop: 1280x1024 75Hz; virtual: 1280x1024 at 0,0 Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Core.dll (this message is harmless) [Bootloader] version: 1.01.58 - 03 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bootloader] command line: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace.exe -single-instance (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bootloader] GetCurrentGameLanguage: available game languages are 'english', current game languages is 'english'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bootloader] SteamGetSteamUserName: steam user id is 'tadrinth'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bootloader] ChangeDisplaySettings: changing display settings to 1280x1024, 75Hz. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] version 2.30 initialised (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Loaded video 'Public/Movies/AMPLITUDE Studios.wmv' (1920x1080 @ 0.00 fps) 0 frames, 6.64 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/AMPLITUDE Studios.wmv) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Loaded video 'Public/Movies/Iceberg_Interactive_Intro_Animation_Dark.wmv' (1920x1080 @ 25.00 fps) 202 frames, 8.11 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/Iceberg_Interactive_Intro_Animation_Dark.wmv) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore [TEMP][BattleFleetGenerator] This class must be deleted when the fleets will be assigned to the encounter. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) User: Michael (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Modification: (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Application] version: 1.01.58 - 03 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_OutGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_Lobby (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_CreateGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_DownloadGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_LoadGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_LaunchGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_InGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_EndGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Application] SteamCheckForDLC: installed DLC(s) = PrimesEdition, ExpansionPack. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Modification] Select(''), path not found: 'C:\Users\Michael\Documents/Endless Space/Disharmony/Modding/'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Configuration.dll (this message is harmless) [Application] Ignition: loading databases... -------------------------------------------------------------------------------------------------------------------------------- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AmasCurve]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[SimulationObjectDescriptor]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LocalizationDatabase] ChangeLanguage: Load database for culture: english. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ILocalizationDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IConstructibleElementDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IFormationDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BattleCard]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BattleCardFamily]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BattleSequence]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BattleSequenceSubShips]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IFleetSortingDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IFleetTargetingDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 [_Datatables] Adding new datatable of type 'IGuiInfoDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[_GuiDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ITechnologyElementDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ModuleDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'HullDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[ShipDesign]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ShipDesignTemplateDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[ShipLevel]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ShotDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ShotInterpolatorCurveDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Trait]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Trait+OccasionalEffect]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Faction]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IFactionDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Faction+Color]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AlterationData]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[HeroProfile]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[HeroClass]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[HeroLeveling]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[HeroAbility]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ***** Public_xp1/AI/Parameters/ (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IAIParametersDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Term]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IImprovementElementDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[GalaxyShape]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Resource]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[DiplomaticStatusDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AttitudeDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AttitudeModifierDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[DiplomaticBehaviorDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[TreatyDiagnosticDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[PirateDifficulty]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[GameSpeedFactor]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[GameDifficultyFactor]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IAchievementElementDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[LayeredMusicDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AIStarSystemAssignation]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/System (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/System/SystemSettings/Modifiers (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/System/SystemSettings/Modifiers (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/Empire/Layer_Science (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/Empire/Layer_Science (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/Ministers/MilitaryMinister/ShipRequests (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/AIStarSystemSettings/FIMS (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/AIStarSystemSettings (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/AIStarSystemSettings (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Personality]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BailiffDistrainee]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AnomalyEffect]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[UniquePlanetConfiguration]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AIWarDefinition]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Application] Ignition: starting services... -------------------------------------------------------------------------------------------------------------------------------- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ITimeService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IPathFindingService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IStatisticsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISerializationService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISessionManagementService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISessionService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ICursorService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ICameraService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IEnvironmentService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] BindServices: steam user account id = 020516bf, instance = 1, type = k_EAccountTypeIndividual, universe = k_EUniversePublic. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] BindServices: user name = tadrinth. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'INetworkManagementService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISteamAchievementService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: disconnecting... (panic(False)), (post(True)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ILocalizationService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LocalizationDatabase] ChangeLanguage: Load database for culture: english. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IModificationService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] RequestStats Callback : Request stats succeeded (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AudioManager] Creating the fmod event system... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AudioManager] Setting up the fmod systems... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AudioManager] Initializing the fmod event system... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IMusicService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IMusicOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IVideoOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [VideoOptionsManager] ChangeDisplaySettings: attempting to switch to 1280x1024 (75) fullscreen (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [VideoOptionsManager] ChangeDisplaySettings: skipped change because resolution remains the same. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGameManagementService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGameService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGameOptionsServiceXp1'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGameOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISoundService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISoundOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IViewService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IAudioOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IViewMappingService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing AGEmanager (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AGEatlas] rebuilding the texture atlas... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 640x480 (75), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 720x480 (75), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 720x576 (75), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 800x600 (75), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1024x768 (75), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1152x864 (75), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x720 (75), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x768 (75), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x800 (75), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x960 (75), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x1024 (75), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGuiService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 692 unused Assets to reduce memory usage. Loaded Objects now: 29007. Total: 46.603455 ms (FindLiveObjects: 3.096195 ms CreateObjectMapping: 1.480620 ms MarkObjects: 38.932064 ms DeleteObjects: 2.144715 ms) [NetworkManager] Disconnect: disconnecting... (panic(False)), (post(False)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] NetworkManagementService_ClientAuthenticationResponse. (changing player (0) controller from 'AIPlayerController' to 'HumanPlayerController') (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [PlayerController] TakeOver: new player controller is taking over. (Head = 0, Tail = 0, NextOrderID = 0, 0 order(s) have been copied) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- CONNECTING ---- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- CONNECTED ---- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] SteamClientCallbacks_GameOverlayActivated, active = 1. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] SteamClientCallbacks_GameOverlayActivated, active = 0. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) left-shift = (unity)False, (windows)-128 right-shift = (unity)False, (windows)0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] Disposing(True)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: disconnecting... (panic(False)), (post(False)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player 'tadrinth' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player tadrinth (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] Space Raiders' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] Space Raiders (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #1' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #2' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #3' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #4' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #4 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #5' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #5 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #6' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #6 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #7' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #7 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 30867. Total: 46.586304 ms (FindLiveObjects: 3.446690 ms CreateObjectMapping: 1.268640 ms MarkObjects: 40.998783 ms DeleteObjects: 0.087704 ms) [NetworkManager] Disconnect: disconnecting... (panic(False)), (post(False)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] NetworkManagementService_ClientAuthenticationResponse. (changing player (0) controller from 'AIPlayerController' to 'HumanPlayerController') (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [PlayerController] TakeOver: new player controller is taking over. (Head = 0, Tail = 0, NextOrderID = 0, 0 order(s) have been copied) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- CONNECTING ---- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- CONNECTED ---- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] SteamClientCallbacks_GameOverlayActivated, active = 1. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] SteamClientCallbacks_GameOverlayActivated, active = 0. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) left-shift = (unity)False, (windows)0 right-shift = (unity)False, (windows)0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- COUNTDOWN HAS STARTED ---- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- COUNTDOWN HAS REACHED THE LAST 5 SECONDS ---- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameManager] CreateNewGame: launching the galaxy generator plugin... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_Begin (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_BeginTurn_Pending (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_BeginTurn (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_BeginTurn_Sync (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_PostBeginTurn (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_Main (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_FinishTurn_Open (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_FinishTurn_Closed (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_EndTurn_Pending (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_EndTurn (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_Transition (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_Victory (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameManager] CreateNewGame: running the galaxy generation background worker... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GalaxyGenerator] GenerateGalaxy: using generation mode 'External'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Non platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\Public_xp1\Plugins\GalaxyGenerator\GalaxyGeneratorPlugin.dll (this message is harmless) [GalaxyGenerator] Generate: galaxy generator plugin assembly... loaded. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GalaxyGenerator] Generate: galaxy generation method found, invoking... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 80%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 90%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 98%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 99%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 100%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameManager] CreateNewGame: galaxy generation has completed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON BRYIA PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON LYRA PLANET #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON MICRE PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON PEGASUS PLANET #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON PARDALIS PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON DEKI PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON TYLUS PLANET #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON ALIOTH PLANET #4 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON ESH PLANET #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON EDASIR PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON RIGEL PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON NAKOS PLANET #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON DENEB PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON BRACIA PLANET #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON YBELA PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON CYGNUS PLANET #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON ARTEMIS PLANET #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON CRAN PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON LORS PLANET #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON VERAN PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON GANO PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON DOBRYNYA PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON FEADIX PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON URSA PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_CreateGameCompleted: game creation completed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'SetInitialMoney' for empire #0... Command arguments: '10'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #0... Command arguments: 'ScoutEmperorDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #0... Command arguments: 'ColonyShipEmperorDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #0... Command arguments: 'TechPlayerStart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #0... Command arguments: 'TechPlayerStartEmperor'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ColonizeHomeSystem' for empire #0... Command arguments: 'dummy'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #1... Command arguments: 'TechPlayerStart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #1... Command arguments: 'TechPlayerStartPirates'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AIPlayerController] Bind: binding a 'pirates' ai for empire #1 owned by player '[AI] Space Raiders'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'DiscoverGalaxy' for empire #2... Command arguments: ''. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'SetInitialMoney' for empire #2... Command arguments: '10'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #2... Command arguments: 'ScoutAmoebaDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #2... Command arguments: 'ColonyShipAmoebaDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #2... Command arguments: 'TechPlayerStart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #2... Command arguments: 'TechPlayerStartAmoeba'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ColonizeHomeSystem' for empire #2... Command arguments: 'dummy'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #2... Command arguments: 'TechT01'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ApplyAnomalyOnStartingPlanet' for empire #2... Command arguments: 'PlanetAnomaly09'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'SetInitialMoney' for empire #3... Command arguments: '10'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #3... Command arguments: 'ScoutSowerDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #3... Command arguments: 'ColonyShipSowerDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #3... Command arguments: 'TechPlayerStart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #3... Command arguments: 'TechPlayerStartSower'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ColonizeHomeSystem' for empire #3... Command arguments: 'dummy'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #3... Command arguments: 'TechE27;TechE27WithColonizeTraitScience03'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ApplyAnomalyOnStartingPlanet' for empire #3... Command arguments: 'PlanetAnomaly28'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #3... Command arguments: 'TechPlayerStartTolerant'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #3... Command arguments: 'TechPlayerStartTolerant'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'SetInitialMoney' for empire #4... Command arguments: '10'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #4... Command arguments: 'ScoutSwarmDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #4... Command arguments: 'ColonyShipSwarmDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #4... Command arguments: 'TechPlayerStart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #4... Command arguments: 'TechPlayerStartSwarm'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ColonizeHomeSystem' for empire #4... Command arguments: 'dummy'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #4... Command arguments: 'TechE01;TechE01WithColonizeTraitScience03'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #4... Command arguments: 'TechG02'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'SetInitialMoney' for empire #5... Command arguments: '10'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #5... Command arguments: 'ScoutResistanceDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #5... Command arguments: 'ColonyShipResistanceDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #5... Command arguments: 'TechPlayerStart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #5... Command arguments: 'TechPlayerStartResistance'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ColonizeHomeSystem' for empire #5... Command arguments: 'dummy'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #5... Command arguments: 'TechE27;TechE27WithColonizeTraitScience03'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'SetInitialMoney' for empire #6... Command arguments: '10'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #6... Command arguments: 'ScoutAutomatonDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #6... Command arguments: 'ColonyShipAutomatonDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #6... Command arguments: 'TechPlayerStart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #6... Command arguments: 'TechPlayerStartAutomaton'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ColonizeHomeSystem' for empire #6... Command arguments: 'dummy'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ApplyAnomalyOnStartingPlanet' for empire #6... Command arguments: 'PlanetAnomaly51'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'SetInitialMoney' for empire #7... Command arguments: '10'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #7... Command arguments: 'ScoutTerranDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #7... Command arguments: 'ColonyShipTerranDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #7... Command arguments: 'TechPlayerStart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #7... Command arguments: 'TechPlayerStartTerran'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ColonizeHomeSystem' for empire #7... Command arguments: 'dummy'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #7... Command arguments: 'TechA02'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'SetInitialMoney' for empire #8... Command arguments: '10'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #8... Command arguments: 'ScoutEmperorDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #8... Command arguments: 'ColonyShipEmperorDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #8... Command arguments: 'TechPlayerStart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #8... Command arguments: 'TechPlayerStartEmperor'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ColonizeHomeSystem' for empire #8... Command arguments: 'dummy'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Military Screen with resolution 1280x1024 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_InGame] Begin (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) rom... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameState_Begin] RunAsync: setting up the random seed (2136703444). (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [OutGameView] UnloadScene: destroying the scene to free some resources. (switching to 'GalaxyView') (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AudioManager] Fmod error reported: ERR_MUSIC_UNINITIALIZED - Music system is not initialized probably because no music data is loaded. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Subtitle Path = D:/SteamLibrary/steamapps/common/Endless Space/EndlessSpace_Data/StreamingAssets/Movies/Emperor/Emperor_Subtitles_english.xml (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Loaded video 'Public/Movies/Emperor_Intro.wmv' (960x540 @ 0.00 fps) 0 frames, 52.64 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [CutScenePanel] Show: starting video playback. (movie = Public/Movies/Emperor_Intro.wmv) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(Planetary) Category PlanetInfrastructure already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(Planetary) Category PlanetInfrastructure already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(StarSystem) already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(Planetary) Category PlanetInfrastructure already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(Planetary) Category PlanetInfrastructure already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(StarSystem) already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(Planetary) Category PlanetInfrastructure already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(Planetary) Category PlanetInfrastructure already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(Planetary) Category PlanetColonization already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(StarSystem) already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Entering star system: ECHIUS (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ViewManager] BackupView: backing up 'GalaxyView'. 1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ViewManager] BackupView: backing up 'GalaxyView'. 1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) save... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 serializing to file... using file path = C:\Users\Michael\Documents\Endless Space\Disharmony\Save\SHEREDYN - Turn 0 search 1.bin (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ViewManager] BackupView: backing up 'GalaxyView'. 1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ViewManager] PostViewChangeBack: backing up to 'GalaxyView'. 0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Entering star system: BRACIA (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Sending Stats to Steam (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) serializing to file... using file path = C:\Users\Michael\Documents\Endless Space\Disharmony\Save\AUTOSAVE 42.bin (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] Construction is locked. Exiting cancel order. StarSystemConversionIndustryToDust (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] Construction is locked. Exiting cancel order. StarSystemConversionIndustryToDust (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] Construction is locked. Exiting cancel order. StarSystemConversionIndustryToDust (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(StarSystem) already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(StarSystem) already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(StarSystem) already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Entering star system: DENEB (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Sending Stats to Steam (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) serializing to file... using file path = C:\Users\Michael\Documents\Endless Space\Disharmony\Save\AUTOSAVE 43.bin (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement BATTLE_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] ActivateAchievement : Achievement FLEET_TARGETING_ACTION_ALL has already been unlocked. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense] Update: encounter processor has finished. Encounter status is 'CountdownComplete'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Crash!!! SymInit: Symbol-SearchPath: '.;D:\SteamLibrary\steamapps\common\Endless Space;D:\SteamLibrary\steamapps\common\Endless Space;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Michael' OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1 D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace.exe:EndlessSpace.exe (013C0000), size: 10485760 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace.exe', fileVersion: 4.1.5.1944 C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (778C0000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7601.18933 C:\Windows\syswow64\kernel32.dll:kernel32.dll (75B20000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7601.18933 C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (75920000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7601.18933 C:\Windows\syswow64\USER32.dll:USER32.dll (76F50000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USER32.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\GDI32.dll:GDI32.dll (76D50000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\GDI32.dll', fileVersion: 6.1.7601.18898 C:\Windows\syswow64\LPK.dll:LPK.dll (75EF0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\LPK.dll', fileVersion: 6.1.7601.18946 C:\Windows\syswow64\USP10.dll:USP10.dll (773C0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USP10.dll', fileVersion: 1.626.7601.18454 C:\Windows\syswow64\msvcrt.dll:msvcrt.dll (753E0000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\msvcrt.dll', fileVersion: 7.0.7601.17744 C:\Windows\syswow64\ADVAPI32.dll:ADVAPI32.dll (754E0000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ADVAPI32.dll', fileVersion: 6.1.7601.18869 C:\Windows\SysWOW64\sechost.dll:sechost.dll (75CA0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\sechost.dll', fileVersion: 6.1.7601.18869 C:\Windows\syswow64\RPCRT4.dll:RPCRT4.dll (75290000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\RPCRT4.dll', fileVersion: 6.1.7601.18933 C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (75230000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7601.18933 C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (75220000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7601.18933 C:\Windows\system32\VERSION.dll:VERSION.dll (75100000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385 C:\Windows\syswow64\ole32.dll:ole32.dll (75620000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7601.18915 C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (75C30000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\SHELL32.dll:SHELL32.dll (75F00000), size: 12890112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHELL32.dll', fileVersion: 6.1.7601.18918 C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (6ABD0000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\GLU32.dll:GLU32.dll (6ABA0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DDRAW.dll:DDRAW.dll (6FDA0000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (6FF80000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.18946 C:\Windows\syswow64\SETUPAPI.dll:SETUPAPI.dll (75CC0000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SETUPAPI.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\CFGMGR32.dll:CFGMGR32.dll (75A50000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CFGMGR32.dll', fileVersion: 6.1.7601.17621 C:\Windows\syswow64\OLEAUT32.dll:OLEAUT32.dll (75A90000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\OLEAUT32.dll', fileVersion: 6.1.7601.18679 C:\Windows\syswow64\DEVOBJ.dll:DEVOBJ.dll (75490000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\DEVOBJ.dll', fileVersion: 6.1.7601.17621 C:\Windows\system32\dwmapi.dll:dwmapi.dll (6FF90000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\WINMM.dll:WINMM.dll (6F720000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\WS2_32.dll:WS2_32.dll (77050000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WS2_32.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\NSI.dll:NSI.dll (757B0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\NSI.dll', fileVersion: 6.1.7600.16385 C:\Windows\syswow64\IMM32.dll:IMM32.dll (75380000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\IMM32.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\MSCTF.dll:MSCTF.dll (75980000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSCTF.dll', fileVersion: 6.1.7601.18731 C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (74960000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570 C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (74920000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514 C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (74910000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (74A00000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\webio.dll:webio.dll (749B0000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725 C:\Windows\system32\HID.DLL:HID.DLL (6FE90000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\MSACM32.dll:MSACM32.dll (71140000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385 C:\Program Files (x86)\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (5A2A0000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer.dll', fileVersion: 2.92.69.85 C:\Windows\syswow64\psapi.dll:psapi.dll (772D0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\psapi.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\uxtheme.dll:uxtheme.dll (6FFB0000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385 C:\Program Files (x86)\WinSplit Revolution\WinSplitHook32.DLL:WinSplitHook32.DLL (6B680000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\WinSplit Revolution\WinSplitHook32.DLL', fileVersion: 11.0.4.0 C:\Users\Michael\AppData\Local\Temp\TXMouse.000:TXMouse.000 (00080000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Michael\AppData\Local\Temp\TXMouse.000', fileVersion: 1.4.0.0 D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Mono\mono.dll:mono.dll (10000000), size: 2273280 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Mono\mono.dll' C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (738B0000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254 C:\Windows\system32\d3d9.dll:d3d9.dll (65250000), size: 1847296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (6BB20000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\nvd3dum.dll:nvd3dum.dll (57E00000), size: 14475264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvd3dum.dll', fileVersion: 9.18.13.4144 C:\Windows\syswow64\WINTRUST.dll:WINTRUST.dll (754B0000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WINTRUST.dll', fileVersion: 6.1.7601.18839 C:\Windows\syswow64\CRYPT32.dll:CRYPT32.dll (76E20000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPT32.dll', fileVersion: 6.1.7601.18839 C:\Windows\syswow64\MSASN1.dll:MSASN1.dll (76D40000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSASN1.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\powrprof.dll:powrprof.dll (73B40000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\powrprof.dll', fileVersion: 6.1.7600.16385 C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll:nvSCPAPI.dll (5B9B0000), size: 1286144 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll', fileVersion: 7.17.13.4144 C:\Windows\system32\mscms.dll:mscms.dll (6B9D0000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mscms.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\USERENV.dll:USERENV.dll (76DE0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USERENV.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\profapi.dll:profapi.dll (75970000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\syswow64\profapi.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\icm32.dll:icm32.dll (700D0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\icm32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (6BE60000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7601.17514 C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (6F7B0000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514 C:\Windows\system32\wdmaud.drv:wdmaud.drv (64100000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514 C:\Windows\system32\ksuser.dll:ksuser.dll (71200000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\AVRT.dll:AVRT.dll (711F0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (6BEA0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.18741 C:\Windows\system32\msacm32.drv:msacm32.drv (71160000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385 C:\Windows\system32\midimap.dll:midimap.dll (71130000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\dsound.dll:dsound.dll (710B0000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385 C:\Windows\syswow64\CLBCatQ.DLL:CLBCatQ.DLL (75590000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385 C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (01230000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0 D:\SteamLibrary\steamapps\common\Endless Space\steam_api.dll:steam_api.dll (3B400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Endless Space\steam_api.dll', fileVersion: 1.33.85.19 D:\SteamLibrary\steamapps\common\Endless Space\AVProWindowsMedia.dll:AVProWindowsMedia.dll (0AC50000), size: 327680 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Endless Space\AVProWindowsMedia.dll' C:\Program Files (x86)\Steam\steamclient.dll:steamclient.dll (38000000), size: 10063872 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient.dll', fileVersion: 2.92.69.85 C:\Windows\syswow64\imagehlp.dll:imagehlp.dll (75780000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\imagehlp.dll', fileVersion: 6.1.7601.18288 C:\Program Files (x86)\Steam\tier0_s.dll:tier0_s.dll (6F9A0000), size: 1118208 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s.dll', fileVersion: 2.92.69.85 C:\Program Files (x86)\Steam\vstdlib_s.dll:vstdlib_s.dll (6ACA0000), size: 344064 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s.dll', fileVersion: 2.92.69.85 C:\Windows\system32\Secur32.dll:Secur32.dll (73CD0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\Secur32.dll', fileVersion: 6.1.7601.18933 C:\Program Files (x86)\Steam\steam.dll:steam.dll (57CC0000), size: 1273856 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steam.dll' C:\Program Files (x86)\Steam\Steam2.dll:Steam2.dll (579F0000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam2.dll', fileVersion: 2.0.2117.156 C:\Windows\system32\DbgHelp.dll:DbgHelp.dll (6FCB0000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DbgHelp.dll', fileVersion: 6.1.7601.17514 C:\Program Files (x86)\Steam\CSERHelper.dll:CSERHelper.dll (60000000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\CSERHelper.dll', fileVersion: 4.50.0.0 D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Plugins\Amplitude.Steam.Interop.dll:Amplitude.Steam.Interop.dll (71180000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Plugins\Amplitude.Steam.Interop.dll' C:\Windows\system32\MSVCR100.dll:MSVCR100.dll (60930000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSVCR100.dll', fileVersion: 10.0.40219.325 C:\Windows\SysWOW64\qcap.dll:qcap.dll (70250000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\qcap.dll', fileVersion: 6.6.7601.17514 C:\Windows\SysWOW64\MSVFW32.dll:MSVFW32.dll (70700000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\MSVFW32.dll', fileVersion: 6.1.7601.17514 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\COMCTL32.dll:COMCTL32.dll (70430000), size: 1695744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\COMCTL32.dll', fileVersion: 6.10.7601.18837 C:\Windows\SysWOW64\quartz.dll:quartz.dll (57580000), size: 1536000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\quartz.dll', fileVersion: 6.6.7601.18741 C:\Windows\SysWOW64\qasf.dll:qasf.dll (70030000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\qasf.dll', fileVersion: 12.0.7601.17514 C:\Windows\SysWOW64\msdmo.dll:msdmo.dll (70690000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\msdmo.dll', fileVersion: 6.6.7601.17514 C:\Windows\system32\wmvcore.dll:wmvcore.dll (57310000), size: 2519040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wmvcore.dll', fileVersion: 12.0.7601.17514 C:\Windows\system32\WMASF.DLL:WMASF.DLL (6FC30000), size: 249856 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WMASF.DLL', fileVersion: 12.0.7600.16385 C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18946_none_72d45ee78666ea32\gdiplus.dll:gdiplus.dll (6B790000), size: 1638400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18946_none_72d45ee78666ea32\gdiplus.dll', fileVersion: 6.1.7601.18946 C:\Windows\system32\mlang.dll:mlang.dll (70220000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mlang.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\D3DIM700.DLL:D3DIM700.DLL (5A1D0000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\D3DIM700.DLL', fileVersion: 6.1.7600.16385 C:\Windows\SysWOW64\devenum.dll:devenum.dll (6FC90000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\devenum.dll', fileVersion: 6.6.7600.16385 C:\Windows\SysWOW64\wmvdecod.dll:wmvdecod.dll (57170000), size: 1642496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\wmvdecod.dll', fileVersion: 6.1.7601.18221 C:\Windows\SysWOW64\MFPlat.DLL:MFPlat.DLL (6FBD0000), size: 368640 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\MFPlat.DLL', fileVersion: 12.0.7601.18741 C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (74520000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7601.18741 C:\Windows\system32\rsaenh.dll:rsaenh.dll (744E0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385 C:\Windows\SysWOW64\WMADMOD.DLL:WMADMOD.DLL (57090000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\WMADMOD.DLL', fileVersion: 6.1.7601.17514 C:\Windows\system32\nvapi.dll:nvapi.dll (59C50000), size: 2969600 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi.dll', fileVersion: 9.18.13.4144 D:\SteamLibrary\steamapps\common\Endless Space\fmodex.dll:fmodex.dll (59AD0000), size: 1540096 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Endless Space\fmodex.dll', fileVersion: 0.4.44.14 C:\Windows\system32\WSOCK32.dll:WSOCK32.dll (74B00000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WSOCK32.dll', fileVersion: 6.1.7600.16385 D:\SteamLibrary\steamapps\common\Endless Space\fmod_event.dll:fmod_event.dll (5B940000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Endless Space\fmod_event.dll', fileVersion: 0.4.44.14 D:\SteamLibrary\steamapps\common\Endless Space\fmod_event_net.dll:fmod_event_net.dll (59A00000), size: 843776 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Endless Space\fmod_event_net.dll', fileVersion: 0.4.44.14 C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (738A0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970 C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (738F0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\credssp.dll:credssp.dll (702B0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\credssp.dll', fileVersion: 6.1.7601.18933 C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (70670000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385 C:\Windows\System32\wship6.dll:wship6.dll (73890000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL:WLIDNSP.DLL (705F0000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL', fileVersion: 6.500.3165.0 C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (6F8B0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385 C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (6C010000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283 ========== OUTPUTING STACK TRACE ================== (0x584173AE) (nvd3dum): (filename not available): (function-name not available) + 0x0 (0x65286A58) (d3d9): (filename not available): DebugSetMute + 0x392 (0x6528697B) (d3d9): (filename not available): DebugSetMute + 0x2b5 (0x65286840) (d3d9): (filename not available): DebugSetMute + 0x17a (0x6528CECD) (d3d9): (filename not available): DebugSetMute + 0x6807 (0x6528D031) (d3d9): (filename not available): DebugSetMute + 0x696b (0x65358793) (d3d9): (filename not available): DebugSetLevel + 0x5fee2 (0x65353B3A) (d3d9): (filename not available): DebugSetLevel + 0x5b289 (0x6534CDBE) (d3d9): (filename not available): DebugSetLevel + 0x5450d (0x0170849B) (EndlessSpace): (filename not available): RemapPPtrTransfer::TransferTypeless + 0x1e35b (0x0173EC65) (EndlessSpace): (filename not available): ProxyTransfer::IsVersionSmallerOrEqual + 0x36315 (0x017412CB) (EndlessSpace): (filename not available): ProxyTransfer::IsVersionSmallerOrEqual + 0x3897b (0x016311B0) (EndlessSpace): (filename not available): Thread::RunThreadWrapper + 0x40 (0x75B3336A) (kernel32): (filename not available): BaseThreadInitThunk + 0x12 (0x778F9882) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63 (0x778F9855) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36